DescriptionA mouse-driven game in which the player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.
The physics of the game were quite unusual for the time; the ship does not simply follow the mouse's movement like a mouse cursor. Rather, it retains its inertia, and must be carefully guided around so it does not crash into anything. Bullets, when fired, travel in the direction of the ship's movement, requiring the player to actually travel toward enemies in order to shoot them down.
This was the first color game for the Macintosh, although it was business-as-usual for the IIgs.
- "Crystal Quest Classic" -- Windows and Mac OS X title
Part of the Following Group
There are no reviews for this game.
|GamesRadar||Xbox 360||Apr 20, 2006||8 out of 10||80|
|Console Monster||Xbox 360||Mar 03, 2007||75 out of 100||75|
|GamesAreFun.com (GAF)||Xbox 360||Jan 12, 2008||7 out of 10||70|
|AceGamez||Xbox 360||2006||7 out of 10||70|
|TeamXbox||Xbox 360||Feb 16, 2006||6.1 out of 10||61|
|Eurogamer.net (UK)||Xbox 360||Feb 17, 2006||6 out of 10||60|
|Thunderbolt Games||Xbox 360||Oct 17, 2007||6 out of 10||60|
|Play Time||Game Boy||Dec, 1991||48 out of 100||48|
|Play Time||Macintosh||Dec, 1992||39 out of 100||39|
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AmigaThe Amiga version of Crystal Quest is very unique in that it runs in the "lowres interlaced" (320x512) mode. As is written in the documentation, this "can result in annoying flicker".
Related Web Sites
- X360A achievement guide (X360A's achievement guide for Crystal Quest.)