Cubivore is a "Call of the Wild" brought to an interactive media. Gento Matsumotos serene and surreal portrait of wilderness lost then civilization reverting (or progressing) to wilderness. Of course, the most obvious thing about Cubivore would be the graphics. 99% of all scenery and creatures in the game are made of cubes, rectangles, or squares. Even water ripples away from a falling step in squares. Blood pools in squares upon the ground and even the moon and sun appear as cubes in the sky.
As you move through the game you will eat prey (Or sometimes outfight a predator) To gain new forms and power. The more forms you gain the more wilderness goes back to the land (This wilderness has recently been stolen by a rather nasty Killer cubivore). Naturally, it is your goal to dethrone this killer of the wild and set your self up as king of the beast, thus filling the land once again with wilderness.
This game was originally planned for the N64DD however the game was held back and released on the GameCube. For a time before the GameCube release it was planned as an N64 cartridge game.
The translation of the Japanese title in English is Animal Leader.
A series of toys produced by Medicom by the name of Seton has had two series released in Japan as of 2003. These toys are small Cubiovre with interchangeable body parts to mimic the evolution of the game critters.