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User Reviews

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Our Users Say

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
78
It's frantic stuff, beautifully depicted. What keeps it fresh are the variety of weapons and aliens encountered. Hardly a classic, but is has many great moments to savour.
78
Smooth scrolling, lovely backdrops, nasty aliens and spiffy sound effects. It can sometimes be a little tough to see what's happening, but that is virtually a gameplay feature.
73
Atari STST/Amiga Format (Mar, 1989)
Extensive weaponry, a credit system and great graphics are what make this good. Unfortunately there's no nigh-score table to maintain your giant scores but this game is more about getting through the different levels. Occasionally the scrolling slows down so much you'll want to pick up your monitor and move it to the other side of the table just to remind yourself what movement is, but it's addictive enough to have your joystick pleading for repair.
72
Atari STASM (Aktueller Software Markt) (Feb, 1989)
Einen Hit-Stern bekommt CUSTODIAN zwar nicht, gut ist das Spiel aber allemal. Nur wer's nicht gerne so hektisch mag, der sollte sich vielleicht etwas Langsameres zulegen, sonst droht vielleicht ein Nervenzusammenbruch. Es kommt selten vor, daß man sich ein Spiel etwas weniger schnell und hektisch wünscht (die Programmierer von Black Lamp waren hier am Werk...), bei CUSTODIAN ist's der Fall.
72
Einen Hit-Stern bekommt CUSTODIAN zwar nicht, gut ist das Spiel aber allemal. Nur wer's nicht gerne so hektisch mag, der sollte sich vielleicht etwas Langsameres zulegen, sonst droht vielleicht ein Nervenzusammenbruch. Es kommt selten vor, daß man sich ein Spiel etwas weniger schnell und hektisch wünscht (die Programmierer von Black Lamp waren hier am Werk...), bei CUSTODIAN ist's der Fall.
70
Atari STThe Games Machine (UK) (Mar, 1989)
Areas of the tomb are largely undistinctive, but this is the price you pay for having a large scrolling area rather than the restrictive screen-by-screen technique of Cybernoid. While certainly playable and a quality shoot-'em-up arcade adventure, Custodian doesn't have the appeal of the aging classic and so is destined for short-lived attention.
70
AmigaThe Games Machine (UK) (Mar, 1989)
Areas of the tomb are largely undistinctive, but this is the price you pay for having a large scrolling area rather than the restrictive screen-by-screen technique of Cybernoid. While certainly playable and a quality shoot-'em-up arcade adventure, Custodian doesn't have the appeal of the aging classic and so is destined for shortlived attention.
67
AmigaThe One (Feb, 1989)
However, the sound Is poor, with David Whittaker supplying a few mediocre tunes that don't add a great deal. On the plus side, there's a define keys option (something that is sadly lacking in nearly all 16-bit offerings) and there's certainly enough action to keep hardened blasters happy for a (shortish) while.
65
Atari STThe One (Feb, 1989)
Slightly less colourful, the ST version is also a bit slower (which is perhaps boon). The gameplay faults are still in evidence though, making success more a matter of luck than judgement.
60
Atari STAtari ST User (Jul, 1989)
Still it is worth checking out if you like zappy games. I've probably just spent too much time loitering inside parasitic-ridden columbariums getting my energy drained to get enthusiastic about it.
55
Atari STRaze (Mar, 1991)
Custodian is basically a shoot-'em-up, nothing more and nothing less. The graphics aren't spectacular and the sound is uninspiring - I'm glad I didn't receive this for Christmas.
54
AmigaRaze (Mar, 1991)
[Budget re-release] Custodian is basically a shoot-'em-up, nothing more and nothing less. The graphics aren't spectacular and the sound is uninspiring - I'm glad I didn't receive this for Christmas.
37
AmigaPower Play (Feb, 1989)
Technisch begabte Programmierer verschwenden hier Ihr Talent an einem müden Spielprinzip. Da mag die Grafik noch so bunt sein und der Bildschirm - selbst beim ST - flott scrollen, der Spaß bleibt auf der Strecke. Die Gegner greifen ununterbrochen in total chaotischen Formelionen an. Die Extrawaffen sind wenig originell und sorgen kaum für Abwechslung; das Anwählen über die Tastatur ist zudem keine glückliche Lösung. Was mich außerdem nervt, sind die reichlich verschlungenen Levels. Entweder hat man ein gutes Gedächtnis oder malt mühsam eine Karte. Das ergibt eine Mischung. mit der man mich nachhaltig vom Joystick vergrault. Custodian sieht schnuckelig aus, hat aber spielerisch wenig zu bieten.