Cybercon III Reviews
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Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Atari STThe One (Mar, 1991)
[Budget re-release] How you approach the challenge is a question of choice - avoid the robots and sneak around or power up and just let rip. Either way weeks of intense interactive excitement are guaranteed: as yet, this is as close as you'll get to experiencing a complete virtual reality inside your computer.
AmigaCU Amiga (Mar, 1991)
It all adds up to one of the most sophisticated 3D adventures you're ever likely to see: hours of involved exploration, blasting and problem-solving with the tense one-on-one confrontation between you and the Annihilator to give it that extra edge. If you're after the definitive 3D experience, this is where to find it.
Atari STST Format (May, 1991)
The opposition's intelligence, the design of the complex and the lifelike handling of your character all mean the impression of reality is completely sustained from start to finish. If you're after a game with a lasting challenge and the graphics to match, get Cybercon 3 - you'll still be playing it when Cybercon 4 arrives.
AmigaAmiga Action (Jun, 1991)
The Assembly Line and Ricardo Pinto, who actually created the concept behind Cybercon III, have done an excellent job on the game. Apart from the fact that it does take a fair while to get use to, Cybercon III is faultless.
Atari STST Action (Dec, 1993)
[Sci-fi roundup] The world of the Cybercon is a vast 3D polygon environment, with bags to do. It's fast, it's tough, it's going for a budget-type song and it'll take you a good while to complete... but watch out for the metal suit rubbing on your inside leg - nypp!
AmigaAmiga Joker (Apr, 1991)
Wer also auf komplexe Spiele mit spannungsgeladener Atmosphäre steht (und wer tut das nicht?), der liegt bei Cybercon III goldrichtig. Hier warten tolle Grafiken, hervorragender Sound und schier endloser Spielspaß. Anders gesagt: Hier wartet ein echtes Meisterwerk!
AmigaAmiga Power (May, 1991)
Cybercon III is state-of-the-art as far as games go, and even if you don't have much luck with the puzzles there's plenty of fun to be had exploring the playing area and taking out robots. The 3D is certainly some of the best we've seen - bright, colourful and smooth - and it certainly manages to create a very convincing 'world inside your Amiga' (which seems to me to be a lot more fun than the world outside it). Just be careful you don't get sucked into some kind of weird time-warp and get trapped inside it. The real world might be less fun, but you don't get shot at as much.
Atari STComputer and Video Games (CVG) (Apr, 1991)
The fact that you never know what you're going to run into when you round next corner lends the action a good deal of tension, helping to make this one of the classiest 3D products you're likely to see - bags of action and some of the most complex puzzles around. It'll be months before you finish it, but you'll love every minute.
Atari STPlay Time (May, 1991)
Die Tasten sind das A und O dieses Spiels. Befragen Sie Terminals, sammeln Sie Zusatzausstattungen, erforschen Sie fremde, neue- Welten und setzten Sie Ihre Füße dorthin, wo noch niemand vor Ihnen war. Die fantastische technische Seite ist verbunden mit frischer 3D-Grafik, teuflisch gestalteten Räumen und Rätseln, zeitweise adrenalinstoß-fördernder Action und schließlich eine packende (End)Runde, in der jeder Schritt der letzte sein könnte, wenn Sie mit dem Anihilator um die Rettungder Menschheit ringen.
AmigaAmiga Power (Jun, 1991)
Brilliant sense of 'being there', and better Freescape than Freescape. [...] Predictably, not all that accessible to your average game player.
Atari STAtari ST User (Sep, 1991)
It has been raved about by all and sundry and there is no denying that it is a well thought out and brilliantly executed project, the 3D works superbly and along with the attention to detail and though that has gone into it, it deserves a good response. But I feel worried about the gameplay, as I said it will not appeal to those who are looking for a quick blast, so don't be drawn in by overly flattering comments. It's a great game but only for those who won't mind the slow gameplay.
Atari STST Format (Oct, 1993)
[Budget re-release] Cybercon 3 has much to recommend it. It's very big, very smart and thankfully comes on a single disk, but I found it curiously uninvolving. When you get beaten by certain puzzle, that "I'll get you next time" feeling just isn't there.
Atari STACE (Advanced Computer Entertainment) (May, 1991)
Cybercon III looks wonderful, but it's frustrating to play, a bit repetitive, and packs no big surprises.
AmigaAmiga Computing (Sep, 1991)
f you're a fan of the Castle Master series, or games such as Interphase and Infestation, you'll enjoy Cybercon III. If not, you'll probably hate it. Movement is slow, the action is hardly frenetic, and for sheer challenge, the puzzles don't compare with the stubborn refusal of the controls to do what you want them to at critical moments. Perseverance, I suspect, would bring its rewards, as the game is undoubtedly very large and complex. Fans of the type will find a great deal to keep them going. The rest of us, however, will wisely give it a miss.
Atari STPower Play (Jun, 1991)
Etwa 350 Räume, schnittig-schnelle 3-D-Grafik, viel zum Erforschen und ein paar Prisen Ballern und Puzzlen dürfen auch nicht fehlen - das klingt ja recht manierlich. Für meinen Geschmack steckt aber zu viel Leerlauf in Cybercon III. Natürlich ist es recht interessant, immer wieder neue Räume zu entdecken, aber die Abwechslung hält sich von Zimmer zu Zimmer ziemlich in Grenzen. Großartige Rätsel werden nicht aufgetischt, dafür hängt man öfters in Roboterschießereien fest. Wer auf solche Entdeckungsorgien steht und gerne kartografiert, möge damit glücklich werden. Mich hat's nicht so recht vom Schemel gerissen.