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The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.


Daley Thompson's Olympic Challenge Amstrad CPC Up we go!
Daley Thompson's Olympic Challenge Atari ST The training section - joystick-waggling to boost for the next event
Daley Thompson's Olympic Challenge ZX Spectrum Doing dumbbell reps to build up strength
Daley Thompson's Olympic Challenge Amstrad CPC Doing the long jump.

Promo Images

Daley Thompson's Olympic Challenge Magazine Advertisement Page 112

Alternate Titles

  • "Daley Thompson `88" -- Working title

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Critic Reviews

Crash! ZX Spectrum Nov, 1988 91 out of 100 91
Your Sinclair ZX Spectrum Nov, 1990 84 out of 100 84
Crash! ZX Spectrum Nov, 1990 74 out of 100 74
The Games Machine (UK) Commodore 64 Dec, 1988 73 out of 100 73
The Games Machine (UK) ZX Spectrum Dec, 1988 72 out of 100 72
The One Amiga Nov, 1988 70 out of 100 70
ACE (Advanced Computer Entertainment) Amiga Dec, 1988 680 out of 1000 68
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1988 644 out of 1000 64
Power Play Commodore 64 Oct, 1988 63 out of 100 63
Power Play DOS May, 1989 44 out of 100 44


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Programmer Sean Pearce:
Most of the animated graphics of Daley (for the Commodore Amiga and Atari ST versions) are sourced by digitizing video of Daley himself from promotional material supplied by his management team, and then massaging that into usable graphics. It proved difficult to get usable angles for some of these graphics, e.g. the angle changed through the panning motion of some running events like the 100M running & hurdles; if you look closely you may be able to detect this slight perspective changes in some animations.

Finally, the 'training' sessions are digitised from video shot NOT of Daley but of one of my friends!

His management team wouldn't / couldn't supply suitable material, so off we popped down to the local gym, camera in hand... And yes -- we darkened his face with boot polish, and then carefully edited a mustache onto the captured material!
Information also contributed by seanp
Contributed to by Kabushi (229492), Martin Smith (66833) and Virgil (8582)