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The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.


Daley Thompson's Olympic Challenge Atari ST End results
Daley Thompson's Olympic Challenge Amstrad CPC You got through all ten events.
Daley Thompson's Olympic Challenge Amstrad CPC Game over
Daley Thompson's Olympic Challenge Amstrad CPC Loading screen

Promo Images

Daley Thompson's Olympic Challenge Magazine Advertisement
Daley Thompson's Olympic Challenge Magazine Advertisement Page 112

Alternate Titles

  • "Daley Thompson `88" -- Working title

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Critic Reviews

Commodore User Commodore 64 Sep, 1988 8 out of 10 80
The Games Machine (UK) Commodore 64 Dec, 1988 73 out of 100 73
Sinclair User ZX Spectrum Oct, 1988 72 out of 100 72
The Games Machine (UK) ZX Spectrum Dec, 1988 72 out of 100 72
The One Amiga Nov, 1988 70 out of 100 70
Raze Amiga Jul, 1991 66 out of 100 66
The Games Machine (UK) Amiga Dec, 1988 65 out of 100 65
Sinclair User ZX Spectrum Oct, 1990 65 out of 100 65
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1988 644 out of 1000 64
ASM (Aktueller Software Markt) DOS Apr, 1989 3.6 out of 12 30


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Programmer Sean Pearce:
Most of the animated graphics of Daley (for the Commodore Amiga and Atari ST versions) are sourced by digitizing video of Daley himself from promotional material supplied by his management team, and then massaging that into usable graphics. It proved difficult to get usable angles for some of these graphics, e.g. the angle changed through the panning motion of some running events like the 100M running & hurdles; if you look closely you may be able to detect this slight perspective changes in some animations.

Finally, the 'training' sessions are digitised from video shot NOT of Daley but of one of my friends!

His management team wouldn't / couldn't supply suitable material, so off we popped down to the local gym, camera in hand... And yes -- we darkened his face with boot polish, and then carefully edited a mustache onto the captured material!
Information also contributed by seanp
Contributed to by Kabushi (257410), Martin Smith (76065) and Virgil (8600)