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Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired.

You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning.

The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for energy.


Dandy Amstrad CPC Shooting my weapon.
Dandy Amstrad CPC I see the exit. Now if I just had another key.
Dandy Commodore 64 Nice of them to tile the floors before I got there?
Dandy Commodore 64 The spiders approach

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User Reviews

Annoying Amstrad CPC makky (11)

Critic Reviews

Your Sinclair ZX Spectrum Jan, 1987 9 out of 10 90
Amstrad Action Amstrad CPC Apr, 1987 74 out of 100 74
Computer Gamer ZX Spectrum Jan, 1987 55 out of 100 55
Commodore User Commodore 64 Feb, 1987 5 out of 10 50
ASM (Aktueller Software Markt) Commodore 64 Feb, 1987 5.4 out of 12 45
Amtix! Amstrad CPC Mar, 1987 39 out of 100 39
Happy Computer Commodore 64 1987 31 out of 100 31
Zzap! Commodore 64 Mar, 1987 28 out of 100 28


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Contributed to by Martin Smith (66869)