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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
97
Subsim (Mar 05, 2005)
Dangerous Waters is the Gold Standard of naval games, by far the most advanced tactical modern naval sim ever created. Sonalysts have delivered a product modeling air, surface, and subsurface units with meticulous detail. With the re-playable campaign, player created missions, and a new “quick mission” generator, Dangerous Waters has enough features to keep us busy for years to come.
93
Game Watcher (Feb 15, 2005)
Overall, this game is most definitely worth buying if you are interested in naval warfare. You'll have to pick the game up straight from the publisher's website though, as it's not available from regular brick & mortar stores. If you are a casual gamer, or an adrenaline junkie, you will find this game too complicated and often too slow to enjoy. But if you take the time to really immerse yourself in the game, you will find an intricate and rewarding naval simulation that will not disappoint even the most demanding of naval fans. The replay value is also fairly high with the mission editor and the interesting multiplayer.
91
Peliplaneetta.net (Feb 20, 2005)
Kuten aiemmasta vuodatuksestani voinee havaita, Dangerous Waters ei siis ole kevyt, joka pojan sotapeli johon pääsee kiinni ensimmäisellä pelikerralla. Kyseessä on paljon aikaa ja viitseliäisyyttä vaativa realistisen tarkka simulaatio joka muiden kuin todellisten fanien kannattaa jättää hyllyyn. Genren ystäville pelistä sen sijaan riittää varmasti leikkikenttää vuosikausiksi eteenpäin. Pieni miinus Battlefrontille on annettava pelin jakelun suhteen, sillä Dangerous Watersia ei ilmeisesti tulla näkemään lainkaan kaupan hyllyllä, vaan pelin voi ostaa vain suoraan valmistajan kotisivuilta.
90
Naval warfare games are hardly the most popular of games with the general gaming audience, especially when they are simulations such as Dangerous Waters. However, Sonalysts have tried their hardest to blow the competition out of the water, building on the success they had with strategy game Fleet Command. Using data from several navies from around the world, on the surface of things, its credentials look very impressive.
90
Worth Playing (Jun 15, 2005)
Dangerous Waters is a genuine hit in a world that will never appreciate it. It's only available to order from Battlefront.com, which means that most of the general public won't ever be aware of its existence. It's all a sign of the times, but as long as these small developers and publishers are willing to create and sell games of this caliber, there'll be willing buyers. If you crave strategy and realism, Dangerous Waters is a simulation that'll have you playing for years to come. It's a whole lot of fun and will appeal to everyone who's ever wondered what it'd be like to take command of your own ship, submarine, or aircraft and engage in combat with the enemy.
89
Game Chronicles (Oct 13, 2005)
When the movie Hunt for Red October came out in 1990, I knew what I wanted to one day do with my life - command a Los Angeles nuclear submarine. After playing the super-realistic naval game Dangerous Waters, I realize my decision to join the Army instead was probably for the best. I wouldn’t want to still be paying back Exxon and Uncle Sam after firing a multi-million dollar missile into an oil tanker I could have sworn was a rogue Russian sub.
88
GameZone (Mar 31, 2005)
S.C.S. Dangerous Waters is an immersive and thoughtful game that is rife with challenge and options. Though there may be a learning curve, the game does provide players with the opportunity to take full command of various ‘platforms’ in a wide range of mission types. It looks good, and plays well. Those who remember the Jane’s lineup of sims fondly will thoroughly enjoy this title. Those who are looking for an accurate military simulation would do well to check out Dangerous Waters.
85
JustPressPlay (Mar 11, 2005)
Dangerous Waters has pushed the limits of military type simulation games. Opening the box and seeing the size of the manual should give you a hint for what you’re in for. Take the time to read through the manual and check out the tutorials. Those impatient gamers that like to jump in headfirst might find this game overwhelming. However, the detail put into the controls and the realism is what makes this game a very interactive simulation. This is a MUST own for anyone into military type simulation games. Sonalysts Combat Simulations did a fine job putting this together and you’ll find hours of game play on your hands.
84
IGN (Feb 28, 2005)
The fine folks at Sonalysts Combat Simulations have been a refuge for simulation fans over the years. Building on the success of games like 688(I) and Sub Command, Sonalysts are now offering a more survey-oriented sim in the tradition of Jane's Fleet Command. The new game, Dangerous Waters casts a wide net over the world of contemporary naval operations letting players experience the interplay between a variety of naval assets and familiarize themselves with the operating procedures of each.
83
1UP (Dec 27, 2005)
Silent Hunter III, however, seems destined to become a classic sim in the vein of Longbow 2 and Red Baron II because it is, at heart, an RPG as much as it is a sim. You are a WWII German U-boat commander with a career played out in a completely dynamic campaign in which you can decide for yourself what defines success. Do you want to see if you and your crew can survive the entire war? Then you may be circumspect in the risks you take. Or do you feel it is your duty to throw caution to the wind and try to sink everything in sight? Then you will likely have a glorious and short career. There is no "winning" or "losing" the missions here. You gain fame if you do well, and you can upgrade equipment and crew by trading on that fame. Combine the superb sim aspects, the sweat-inducing nature of the warfare, and a truly dynamic career campaign mode, and you have one of the best simulations ever released for the PC.
83
GameSpot (May 12, 2005)
The phrase "survey sim" is enough to make hardcore simulation fans run for cover. These types of games, which attempt to cover an assortment of different weapon platforms in a single package, generally are aimed at casual users and rarely have the fidelity of simulations that focus on one thing. Leave it to Sonalysts to create a modern-day naval survey simulation that has the breadth and depth of the oceans where the combat it simulates takes place.
82
GamingExcellence (Jun 14, 2006)
Dangerous Waters is a very challenging game, and unless you are a fan of absolutely true-to-life realism and don’t mind mastering all of the small details of submarine operation, then you’ll probably want to steer clear of this one. If you’re a fan of the genre, and enjoy the realism, then it doesn’t get much better then this. I can't help but think that, if you can operate this simulation properly, you would be an asset on any actual maritime vessel.
81
Gamesmania.de (Mar 15, 2005)
Wer eine intuitive U-Boot-Simulation mit rauer Seebär-Atmosphäre und großen Explosionen will, der ist bei Dangerous Waters falsch. Dafür gibt’s Spiele wie Silent Hunter 3. Das moderne, technik-orientierte Dangerous Waters wendet sich klar an Simulations-Fans: Viel Tiefgang, viele Sensoren, viel Realismus, viel Taktik. Und genau das setzt Dangerous Waters perfekt um. Was ist besser? Ein Urteil darüber ergibt wenig Sinn. Mir persönlich macht beides viel Spaß, aber diese Frage entscheidet jeder für sich. Wer eine anspruchsvolle Simulation des modernen Seekriegs sucht, der kommt um Dangerous Waters nicht herum.
80
Dangerous Waters simulates modem naval warfare in all its complexity, with a plethora of options in terms of weapons platforms you can command. Its a sandbox of sorts, with a superb mission and campaign editor, a solid quick-mission generator, and enjoyable multiplayer. The campaign has an interesting story in which Russian rebels have taken control of part of the Russian navy, China is looking for opportunities from the conflict, and the United States is being careful. While each challenge in this linear set of missions must be “won” to advance, every mission can be played from a variety of viewpoints, and your choices affect the story line. Dangerous Waters is the game for those wishing to explore modern naval combat.
80
Jeuxvideo.com (Jul 05, 2006)
Attention ! Même si ce jeu est de très bonne qualité, il ne s'adresse qu'à un type de public bien particulier : les fanas de simulation. En effet, sa complexité le réserve à une élite, d'autant qu'il n'y a pas de véritable tutoriel interactif pour faciliter la prise en main. Cependant, permettant de piloter aussi bien des avions, que des hélicoptères, des bateaux ou encore des sous-marins, Dangerous Waters bénéficie d'une excellente diversité de missions ainsi que d'une bonne durée de vie grâce à son éditeur de scénario et à son mode multijoueur.
80
Boomtown (Aug 19, 2005)
Sonalyst's previous naval simulation gave the player control over Seawolf, 688, and Akula class submarines. Despite being a survey sim, that is a simulation of more than one class of hardware, it was noted for its breadth and depth - offering details that few sub sims have matched.
80
GamerDad (Nov 08, 2005)
Dangerous Waters isn't for children. But it's not what you think! There's no "hot saline" patch that makes the game nasty. It's just the opposite, in fact. Dangerous Waters is a realistic simulation of submarine and anti-submarine warfare. It's the best you'll be able to find at its price. But it's also deep enough and difficult enough to master that it's a game that requires some degree of obsession with the topic in order to keep it from becoming more like work than play.
80
GameSpy (Jun 16, 2005)
The problem with this game is also its main selling point: it has a seriously steep vertical appeal. Dangerous Waters doesn't have the atmosphere or accessibility of Silent Hunter III, another recent sub sim. But that's arguably more a factor of the changing face of warfare than an issue of game design. Technology has made modern combat a matter of competing systems; for example, it's your submarines noiselessness vs. another submarines towed array. Dangerous Waters takes this paradigm and pushes it to the extremes of realism and technicality. Only certain people will appreciate it, but they'll love the hell out of it.
79
Jolt (UK) (Oct 13, 2005)
There are many images conjured up in our minds upon hearing the words “Dangerous Waters”. Like the sea just off of the shoreline of Amity, where Jaws likes to dine on unsuspecting swimmers and skinny-dipping women. Or the tap water in Mexico. Or a swimming pool after someone’s just had an “accident”. Of course, the most obvious image brought to mind is that of naval warfare – battleships, submarines, helicopters and planes all battling to avoid ending up face down in the drink. Thankfully it’s this that Dangerous Waters endeavours to simulate.
75
GameStar (Germany) (May, 2005)
Ha, seit der Vorgänger 688(I) Attack/Hunter nicht mehr unter XP läuft, bin ich auf der Suche nach einem guten Atom-U-Bootspiel. Dangerous Waters kommt mir da gerade recht. Sicher muss man sich eine Ewigkeit in sämtliche Stationen der Schiffe, Boote und Flugzeuge einarbeiten. Aber das allein macht mir schon jede Menge Spaß. Wenn ich dann das gelernte Wissen erfolgreich in die Tat umsetzen kann, vergesse ich auch gern die popelige Grafik aus dem letzten Jahrtausend.
75
JeuxVideoPC.com (Aug 04, 2006)
Parmi les jeux actuels, beaucoup ont la prétention de s’attribuer le titre de « Simulation ». Mais que signifie exactement ce terme ? C’est là qu’intervient tout le travail des développeurs de chez Sonalysts. Avec Dangerous Waters, ils entendent montrer clairement au public comme aux professionnels ce qu’un jeu dit de « simulation » doit comporter.
74
Gameplay (Benelux) (Mar 31, 2005)
Ideaal voor de die-hard fans, maar ongetwijfeld te moeilijk en te frustrerend voor heel wat andere gamers.
64
PC Action (Jun 17, 2006)
Bei dieser Seeschlachtsimulation steuern Sie U-Boote, aber auch Schiffe und Flugzeuge - und zwar so realitätsnah, dass Genrefans jubeln und Otto-Normalspielern der Hypothalamus einschläft. Immerhin: Dank des 558-seitigen Pdf-Handbuchs dürften auch die zuletzt Genannten nach drei Jahren in der Lage sein, ein virtuelles Tauchschiff zu kommandieren. Stundenlang auf ein Sonar und ähnliche Geräte zu starren, macht allerdings nur Freaks Spaß. Ebenso wie die Grafik aus dem vergangenen Jahrtausend und dröge Text-Missionsbeschreibungen.