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Dante's Inferno is an action-packed journey through the world of Inferno, based on the first canticle of Divine Comedy by Dante Alighieri. In this adaptation Dante is re-imagined as a templar knight, a veteran of the crusades, who comes home to discover his beloved Beatrice has been killed. At that moment the murderer stabs Dante in the back as well. Dante is however able to resist Death, who wants to take him down to hell, and robs him of his scythe. With these new powers he can descend into the inferno by himself to track Beatrice whose soul has been captured by the devil. Lucifer plans to marry her soul, which should have gone to the heavens instead, to flee from hell and overthrow God. To prevent this from happening Dante has to travel through the nine circles of hell and master their demons to finally undergo his toughest test. Matching the original Inferno theme of recognizing and rejecting sin, he has to face his own past, his own crimes and his own sins to free Beatrice. Through the journey he often meets the poet Virgil who explains the different circles and drawn flashbacks show how Dante sinned in each circle during the crusades.

The gameplay is largely similar to the God of War games. Dante's preferred weapon is a scythe and he commands magic through a holy cross he carries which has been given to him by his beloved Beatrice shortly before her death. This magic utensil sends out rays of light that kills all evil it touches. Dante even can tame some demonic beasts and use these to his own needs. Players however have to choose between a holy and an unholy path. When grabbing enemies or encountering trapped characters (including a large number of historical figures) Dante can choose to punish or absolve them. Either choice is rewarded with unholy and holy experience points respectively. This allows Dante to level up in one of the two tech trees and spent the souls he has collected there. It is not possible to max out both sides, so a certain path needs to be chosen. The unholy side focuses on the powers of the scythe while the holy side focuses on the cross.

With each level new abilities can be purchased. For the unholy path most of these are centered around stronger scythe attacks, while the holy path focuses on the ranged abilities of the cross. There are also general abilities such as expanding the health or mana meter, extending the redemption meter, or providing additional defence against attacks. Dante has multiple combo attacks, he can dodge, block and revenge, attack from the air, grab and throw enemies, and perform acrobatic stunts such as sliding down large spines, hanging and swinging from ropes, or clinging to specific walls. These stunts are often used to solve minor environmental puzzles. Fighting enemies also fills up a redemption meter, which can be activated when it is maxed out, granting faster movement and attacking speed. During his journey he will also master four strong forms of magic, also enhanced through the tech tree and those depend on a separate mana meter to execute. The currency to buy new abilities is souls of the enemies he defeats. Souls are gathered automatically when killing enemies, and both health and mana is largely replenished through shrines. Many large battles feature quick time events (QTEs) where the player needs to press the correct buttons when prompted, to defeat a large enemy. These also appear as a mini-game when you need to absolve souls of major characters.

A final way to extend his abilities is through relics. These are collected throughout the journey and are fitted in a limited amount of slots (initially two). These provide additional assistance such as resisting magic, making attacks stronger or regenerate health and mana. By equipping them the relics can level up two times to render them more effective. Since the amount of slots is limited they often need to be switched according to the situation.

After completing the game a new game mode called Gates of Hell Arena is unlocked. It is an arena where the player needs to defeat different waves of enemies, similar to what was later introduced in the Dante's Inferno: Trials of St. Lucia DLC.

The PSP version is not a port, but was developed alongside the main console versions. Enemies and general level design are identical, and only some minor features have been cut, like the puzzle mini-game to absolve condemned souls.


Dante's Inferno PSP Fighting Death himself. All in the 1st level
Dante's Inferno PSP Choosing a difficulty level
Dante's Inferno PSP Backstabbed
Dante's Inferno PSP Menu of holy upgrades

Promo Images

Dante's Inferno Logo 10/11/2009
Dante's Inferno Concept Art 25/2/2009
Dante's Inferno Screenshot 29/4/2009
Dante's Inferno Screenshot

Part of the Following Groups

User Reviews

A trip through hell. Xbox 360 kent c. koopa (36)

Critic Reviews

Cheat Code Central PlayStation 3 2010 4.6 out of 5 92
Spazio Games PlayStation 3 Feb 04, 2010 8.8 out of 10 88
MondoXbox Xbox 360 Feb 10, 2010 8.4 out of 10 84
Gamer Limit Xbox 360 Feb 11, 2010 8 out of 10 80
PlayStation Universe PlayStation 3 Feb 18, 2010 7.5 out of 10 75
Console Monster Xbox 360 Feb 14, 2010 75 out of 100 75
Factornews Xbox 360 Feb 20, 2010 7 out of 10 70
GameSpot PlayStation 3 Feb 05, 2010 6.5 out of 10 65
Boomtown PlayStation 3 Feb 08, 2010 6 out of 10 60
Giant Bomb Xbox 360 Feb 27, 2010 2 Stars2 Stars2 Stars2 Stars2 Stars 40


Topic # Posts Last Post
Divine comedy 11 BurningStickMan (18026)
Mar 15, 2011



During the E3 exhibition 2009, EA staged a fake demonstration against the game.


The animated movie Dante's Inferno: An Animated Epic is directly based on the game.


  • 4Players
    • 2009 – #2 Best Trailer of the Year

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Contributed to by partykiller (208), tiktektak (77), Kennyannydenny (126771) and Eufemiano Bullanga (136)
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