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Datastorm (Amiga)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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The Defender gameplay was the basis for this shoot 'em up, with a horizontally-scrolling landscape which eventually loops back on itself. Your basic task is to pick up each of the 8 pods in turn, and carry them through a portal elsewhere in the level, before going back for another one.

There are power-ups available, representing an auto-fire (Surely one of the earliest software implementations of this), extra simultaneous lasers, missiles to home in on the Landers as they attack, a level-skip, and a Super Shield.

As standard in Defender games, Lander craft are also there to pick up the pods, and these must be stopped before reaching the top of the screen, as both the Lander and Pod become fearsome enemies if they do. If you shoot the Lander, the pod drops back to the ground, for you to retrieve. Unusually, you don't have to wait for the Lander to attack before picking up a pod.

You must shoot all enemies to progress to the next level, at which point you get a bonus for the number of remaining pods. Every four levels the pods are replenished, which means that losing them on the first of each set of 4 levels (1,5,9,13 etc.) reduces your next four bonuses. If you don't save at least one pod on each level, your will have to face tougher enemies, and without your shield being replenished.


Datastorm Amiga Intro
Datastorm Amiga Highscore table
Datastorm Amiga Start menu
Datastorm Amiga U.F.O.

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Part of the Following Group

User Reviews

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Critic Reviews

Computer and Video Games (CVG) Jul, 1989 95 out of 100 95
ACE (Advanced Computer Entertainment) Jul, 1989 870 out of 1000 87
Tilt Sep, 1989 17 out of 20 85
The One Jul, 1989 84 out of 100 84
Compute's Amiga Resource Oct, 1989 16 out of 20 80
Power Play Sep, 1989 71 out of 100 71
ASM (Aktueller Software Markt) Sep, 1989 7 out of 12 58


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Martin Smith (66819) added Datastorm (Amiga) on May 28, 2004