Days of Thunder

Moby ID: 1432

[ All ] [ Amiga add ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Game Boy ] [ NES ] [ ZX Spectrum ]

Atari ST screenshots

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Title screen 1
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Title screen 2
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Options screen
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Pre-game graphic
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Starting to qualify
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Running down the straight
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Into the wall
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Too slow so far
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You can do as many laps as you like - press Q to take your current fastest
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On the inside of row 2 in qualifying
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'Dale Earnlots'. Who could that be a joke on?
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When it's under a yellow flag you mustn't overtake
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Whoops, could've done with Cruise control
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View from the back of the car
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Cockpit view
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Back straight camera view
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One of the TV-style views
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Another one. Of them.
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The main in-pack racing action
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Preparing for a start

Commodore 64 screenshots

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Loading screen
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Title screen
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"Well here they go for the qualifying lap!"
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Running the qualifying lap
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Your starting the race in the last position.
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And, they're off!
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Pit stop
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This is the ending if you don't crash but lose the race.
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Race results
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CRASH!
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This is the ending if you lose the race because you crashed.

DOS screenshots

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Title screen
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Intro - The cars speeding round the track
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In the pits
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Your in-car view
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In-car cam - Cole Trickle
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Racing down the Daytona 500 speedway
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Coming into the pits
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Another track in Atlanta
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Racing!
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Complete
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Car Wrecked
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Title Screen (EGA)
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Title Screen (CGA)
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Main Menu (CGA)
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The Pit Stop (EGA)
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The Pit Stop (CGA)
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Racing (EGA)
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Driving (CGA)
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Driver's View (EGA)
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Driver's View (CGA)
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Back View (EGA)
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Back View (CGA)

Game Boy screenshots

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Title
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Pre race options
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Practice how fast you can change the tires
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Tyre wear indicator
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Damage indicator
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Stay on the track
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Qualifying positions
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Starting off the real racing
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Other cars can get smashed up
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Different colored cars
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There gaining on you
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Youve crashed
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Final positions

NES screenshots

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Title Screen 1
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Intro animation
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Title Screen 3
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Arriving at Daytona Beach
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Showing Daytona's circuit
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Daytona Qualifying race
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Daytona's Starting grid
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Daytona Racing
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Pit Stop view
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Lifting your car
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Not so good...
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Race results (what a loser!)
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Arriving at Atlanta
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Showing Atlanta's circuit
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Atlanta qualifying race

ZX Spectrum screenshots

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Load screen by Mr Pixels
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The game is either controlled by a Kempston joystick or a keyboard. Whether the player answers Yes of No the next screen is the credits, there is no key redefinition option
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The Credits screen
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The game starts with the Daytona race. Here is the driver pulling up at the garage / pit stop
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before the race there's a picture/map of the track. The small white dot on the lower straight is the players car alone on the grid
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The start of the qualifying lap
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Pits ahead - though the exit ramp is not obvious. They're not needed anyway as the car's in tip-top condition as shown by the lower right schematic
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There's been some contact with the track wall and the offside tyres have turned blue to indicate this. When there is contact the game makes a brief hissing sound.
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More contact and now all tyres show pink on the schematic
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After pink the tyre's colour changes to red, then yellow and finally white. After that any further contact results in a crash with the car spinning along the track
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Having qualified the player then enters the race. Is Daytona the 'World Centre of Racing'? Here there are many cars on the starting grid and the players position is indicated by a blinking spot.
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Daytona race starts, there's no indication its a 12 lap race until the very beginning
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The race is underway. The player must change gear. If the stick is pressed forward then the gear changes up, if its pulled back then the gear changes down. The gear graphic is in the lower left corner
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This is what the payer sees after a crash. There's the spinning car graphic followed by this
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The race is followed, naturally enough, by the race results which scroll upwards. This is then followed by the Series Cup race results which scrolls through the totals so far
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There's no repeat of Daytona, the game moves on to the next track which is Phoenix
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Lining up for the Phoenix International race. Its a 14 lap race round an oval track, how hard can that be....
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