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User Reviews

A great mystery and game DOS Ingold (134)
The one that broke the mold DOS Tony Van (2855)
An Early Infocom Game PC Booter rs2000 (15)

Our Users Say

Platform Votes Score
Amiga 9 3.7
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 6 4.4
CP/M Awaiting 5 votes...
DOS 23 3.6
Macintosh Awaiting 5 votes...
PC Booter 9 3.2
TI-99/4A Awaiting 5 votes...
TRS-80 Awaiting 5 votes...
Combined User Score 47 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
An Adventure game which which is so hard, but still motivates to stay 'clean' and not to use any hint systems of solutions can only be considered an extreme rarity. What does usually happen when a player is stuck? Check with a walkthrough to avoid frustration. Deadline doesn't frustrate, but failures only increase the motivation. Incredible!
100
Atari 8-bitComputer Games (Sep, 1983)
This is an extraordinary all-text program. The case is difficult, the plot logical, the writing witty. Unlike a novel, there's more than one ending. You might solve the case, but then again you might get killed by a suspect who thinks you're on to him... Deadline is a breakthrough game.
100
Apple IITechtite (2000)
The best mystery game ever made was released as far back as 1982, even though it may have been a little bit too hard for less avid text adventure gamers. This game was also sold in the "good ol' days" of gaming, when Infocom used to include cool "freebies" related to each game in each game box, and what's more, packaged all their games in oddly shaped packaging, related to the game inside (referred to, via eBay, as Infocom "folio" packaged games). The original release of Deadline, for example, was packaged in an artsy detective's dossier, complete with realistic documents of the crime scene, a bag of evidence (I hear this was, in fact, sweet tart candy posing as pills), and case files. As for the game, it's the best interactive mystery of all time, which may not be saying a lot these days (why so few mysteries in games?), but to say it's still the best of all mystery games since 1982 is saying enough.
93
Commodore 64Zzap! (Oct, 1985)
Deadline is the most unusual approach to a text adventure and is perhaps Infocom's most absorbing to play yet. Unfortunately it is only available on disk but then what did I tell you about getting a disk drive?
90
Commodore 64Info (Sep, 1983)
You are the detective solving a murder in this exciting adventure. Very realistic characters with distinct personalities.
87
AmigaAmiga Power (Oct, 1991)
Written in 1982 by one of Infocom's first generation adventure game designers, Mark Blank, Deadline still stands up as one of the best adventure games ever written. It's not a mystery. It's an unfolding story that delivers danger and deceit in abundance, thanks to the remarkably programmed independent actions of the suspects. You'll know when you've solved it but the trouble is, you'll think you've solved it when you haven't. Games this good appear about once per decade.
73
AmigaAmiga Format (Nov, 1992)
[Compilation re-release] The first of three thriller adventures, in which you play a detective given 12 hours to investigate the death of a wealthy man. The authorities say that he committed suicide, but you think differently. You should keep a record of all the events in this game, as it's pretty deep. A nice touch is that many different endings arc available depending on which decisions you make in the game, so each time you play the ending could be different. Great for Whodunit? fans
70
Apple IIComputer and Video Games (CVG) (Mar, 1983)
This immensely popular game in America is now available in the UK from Pete and Pam Computers running on an Apple II an retailing at the slightly expensive price of £39.25.
70
DOSJust Games Retro (Sep 24, 2007)
If you're a fan of the detective genre, you owe it to yourself to at least give this a try. Text descriptions and parser gameplay by nature can be unforgiving beasts, but the freedom and sense of accomplishment they afford far outweigh any limitations. If you've comfortably sworn off parsers and IF long ago, that's okay. You're only missing out on a mostly by-the-numbers mystery that will be too underwhelming for a resistant gamer to try and force their way through.
69
DOSSPAG (Mar 15, 2000)
All in all, Deadline is a good game that is still worth playing after all these years -- in my opinion the best mystery that Infocom did.
42
AmigaAmiga Format (Oct, 1991)
[Budget re-release] This Deadline anchors the game, as you wander around one of Infocom's less exciting worlds. The ordinary nature of the surroundings, if not the case, don't fire the imagination - a vital factor in any text based adventure. Feels tired and obviously looks terrible.
 
PC BooterPC Magazine (Dec, 1982)
Deadline is an interesting, sophisticated program with a wide range of responses that guarantee that each play of the game will be fascinating and unique. The pleasures of discovering clues, building a case, and outwitting a fiendishly clever murderer should provide entertainment and challenge enough for any detective. Players have been known to do without food or sleep until the case has been solved. Rumor has it that Infocom, Inc. has even more difficult riddles of detection coming in the near future.
 
Atari 8-bitComputer Gaming World (CGW) (Jul, 1982)
In all, I thoroughly recommend the adventure, despite my dislike of the solution. After all, I have no say in who murdered who, it's merely my job to find out "who done it." Much of my recommendation lies on the excellent command parser, as well as my love for mysteries. This made me feel like a detective, frustration and all. I'm waiting for the next one.
 
Apple IIComputer Gaming World (CGW) (Jul, 1982)
In all, I thoroughly recommend the adventure, despite my dislike of the solution. After all, I have no say in who murdered who, it's merely my job to find out "who done it." Much of my recommendation lies on the excellent command parser, as well as my love for mysteries. This made me feel like a detective, frustration and all. I'm waiting for the next one.
 
In all, I thoroughly recommend the adventure, despite my dislike of the solution. After all, I have no say in who murdered who, it's merely my job to find out "who done it." Much of my recommendation lies on the excellent command parser, as well as my love for mysteries. This made me feel like a detective, frustration and all. I'm waiting for the next one.
 
Apple IISoftline (Mar, 1982)
Appealing is the idea of a free evening in which you're comfortably ensconced in an overstuffed wing chair before a flickering fire, sipping fine wine and tasting the rare essence of Conan Doyle. But better still is the pleasure of sitting on the edge of your computer-desk chair unraveling the mystery yourself. This is the pleasure of Deadline. Stake out a spot at your dealer's door; you'll want to be first in your neighborhood to meet Deadline.
 
Commodore 6464'er (Aug, 1984)
Die Infocom-Abenteuer sind trotz des relativ hohen Preises sehr empfehlenswert.


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