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In Deadly Duck the player controls the titular character who must shoot his bill bullets at crabs, the bricks they drop, and dragonflies.

Each level starts with eight crabs. The crabs grab bricks from the sides and try to drop them on the player-controlled duck. It is possible to shoot the crabs and the bricks as they fall, but if a brick lands on the duck, he dies. When a brick lands on an empty spot, it will stay on the pond for a moment, preventing the duck from moving horizontally.

On levels two to four there are two, four and six dragonflies, respectively, moving together just under the crabs. The player receives ten points for shooting the dragonflies, but this makes them angry. When angry, they drop one, two or three bombs (depending on the level). If the duck is next to a bomb when it explodes, he is killed. The game continues until the player runs out of ducks, which are equivalent to lives in other games.


Deadly Duck Atari 2600 Starting screen
Deadly Duck VIC-20 The demo mode cycles colors to prevent screen burn in.
Deadly Duck VIC-20 Bricks dropped by crabs will temporarily block your movement making you a sitting duck.
Deadly Duck Atari 2600 The crabs are dropping bricks and I need to look out for the dragonflies.

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Critic Reviews

Electronic Fun with Computers & Games Atari 2600 Jan, 1983 3.5 out of 4 88
Game Freaks 365 Atari 2600 Sep 07, 2010 5.9 out of 10 59
Atari HQ Atari 2600 2000 5 out of 10 50
Woodgrain Wonderland Atari 2600 Dec 04, 2016 D+ 33
All Game Guide Atari 2600 1998 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30
The Video Game Critic Atari 2600 Feb 29, 2000 D 25


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Contributed to by Kabushi (223543) and LepricahnsGold (128484)