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DescriptionDecision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.
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|Computer Gaming World (CGW)||PC Booter||Nov, 1991||90|
|Computer Gaming World (CGW)||Apple II||Nov, 1991||90|
|Computer Gaming World (CGW)||Commodore 64||Nov, 1991||90|
|Zzap!||Commodore 64||Dec, 1985||79 out of 100||79|
|Commodore User||Commodore 64||Nov, 1985||60|
|Computer Gaming World (CGW)||Atari 8-bit||Nov, 1985||Unscored||Unscored|
|Computer Gaming World (CGW)||Commodore 64||Nov, 1985||Unscored||Unscored|
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