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Description

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Screenshots

Decision in the Desert Commodore 64 The scenarios also have some variations to choose from
Decision in the Desert Apple II Title Screen
Decision in the Desert Apple II Friendly Airfield
Decision in the Desert Atari 8-bit The general walks out for the briefing...

Promo Images

Decision in the Desert Screenshot
Decision in the Desert Screenshot
Decision in the Desert Screenshot
Decision in the Desert Screenshot

Part of the Following Groups

User Reviews

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Critic Reviews

Computer Gaming World (CGW) Commodore 64 Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Computer Gaming World (CGW) Apple II Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Computer Gaming World (CGW) PC Booter Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Zzap! Commodore 64 Dec, 1985 79 out of 100 79
Commodore User Commodore 64 Nov, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Computer Gaming World (CGW) Atari 8-bit Nov, 1985 Unscored Unscored
Computer Gaming World (CGW) Commodore 64 Nov, 1985 Unscored Unscored

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Trivia

Development

Decision in the Desert was the seventh game Sid Meier designed with MicroProse.
Contributed to by PCGamer77 (3225), Sciere (801457) and Terok Nor (32756)
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