DescriptionLying atop a gurney, you are pushed down a hospital hallway as horrific scenes play out around you. Later you wake up in a hospital room alone. Walking down the bloodstained hallway, you find that zombies have taken over.
Dementium: The Ward is a horror-themed first person shooter for the DS. Following the survival horror mold, you collect guns and ammunition moving from floor to floor in a desperate attempt to escape.
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- "Dementium: L'Asile" -- French title
- "Dementium" -- European title
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There are no reviews for this game.
|Gemakei (formerly Zentendo)||Nov 27, 2007||9 out of 10||90|
|Gamer 2.0||Nov 05, 2007||8.3 out of 10||83|
|GameDaily||Oct 31, 2007||8 out of 10||80|
|Official Nintendo Magazine||Apr 16, 2009||79 out of 100||79|
|Purojuegos||2007||7.5 out of 10||75|
|GameSpot||Nov 06, 2007||7.5 out of 10||75|
|4Players.de||Jan 08, 2008||70 out of 100||70|
|Eurogamer.net (UK)||Apr 10, 2009||7 out of 10||70|
|UOL Jogos||Dec 28, 2007||70|
|Game Informer Magazine||Dec, 2007||5.75 out of 10||58|
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Version differencesThe US release of Dementium: The Ward gained a lot of criticism for its save system. The game could only be saved at the start of each level, meaning if the player's character died, it could result in a loss of up to an hour's progress. This was addressed for the Japanese and UK releases, when save points were added to each level. Changes were also made so that enemies did not respawn whenever the player entered a previously visited room.
WhisperIf you play backwards the eerie whisper heard at the beginning of the game, when the gurney is strolled through the asylum, you'll hear that the voice repeats "I am whispering now". Quite... appropriate.
Information also contributed by hydra9
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