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Published by Developed by Released Official Site Platforms |
Genre Perspective Setting Misc |
Description
In the city of Waterdeep, people are inexplicably disappearing. In this game, you are asked to descend into Undermountain to determine where they went. You'll explore an underground labyrinth in this Forgotten Realms (AD&D) game built with the Descent engine. Your goal is to find the eight pieces of an amulet used to control the legendary Flame Sword of Lolth. With the power of this sword, an infinite army will be at your command, and Waterdeep will be saved.
Screenshots
Promo Images
Part of the Following Groups
User Reviews
Critic Reviews
Power Play |
Windows |
Feb, 1998 |
61 out of 100 |
61 |
Power Play |
DOS |
Feb, 1998 |
61 out of 100 |
61 |
GameStar (Germany) |
DOS |
Feb, 1998 |
56 out of 100 |
56 |
Pelit |
DOS |
Jun, 1998 |
50 out of 100 |
50 |
Adrenaline Vault, The (AVault) |
Windows |
Feb 12, 1998 |
     |
50 |
PC Joker |
DOS |
Feb, 1998 |
48 out of 100 |
48 |
GameSpot |
DOS |
Feb 06, 1998 |
3.7 out of 10 |
37 |
Computer Games Magazine |
DOS |
Mar 02, 1998 |
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20 |
Old PC Gaming |
Windows |
Aug 28, 2016 |
     |
20 |
Reset |
DOS |
Jun, 1998 |
1 out of 10 |
10 |
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Trivia
Cover
The game box's cover features a painting, "Spellfire", by artist
Clyde Caldwell, earlier used as the front cover to
Ed Greenwood's 1988 novel of the same name... as well as the front cover to an earlier video game,
Westwood's 1992 PC-Engine effort
Order of the Griffon!
Development
Originally announced in 1995 (shortly after the release of the original
Descent),
Descent to Undermountain was supposed to be an RPG powered by the
Descent engine and with a strong focus on multiplayer (namely, co-op play). In addition to the absence of the co-op play that was promised,
Descent to Undermountain also turned out to be a buggy mess when it was released in Christmas of 1997. Although a patch released in early 1998 seemed to have alleviated some of the game's problems, far too many problems still remain in
Descent to Undermountain as it stands today.
Shortly after the game's release, some programmers on the
Descent to Undermountain team admitted on a Usenet forum that the game was released even though it was far from finished -- the usual excuse for the buggy, incomplete state of many other games. The reason for the game's premature release was because they wanted to meet the original deadlines for the game -- regardless of whether it was ready for release or not!
Graphics
Even though the
Descent engine was one of the very first to be modified for 3d acceleration (in
Descent II),
Descent to Undermountain features no 3D support.
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Pseudo_Intellectual and
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