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Diablo is a puzzle game with similarities to sliding block puzzles. Each level is composed of a number of tiles and every one has a part of a pipe (straight or angular) on it - except one which is just a black hole. In one tile a red ball starts rolling and all tiles it rolls through become blank.

The goal of each level is to let the ball roll through all pipe parts without meeting the hole or a blank tile. To ensure this, the player can move the parts while using the hole as buffer. So, as example, if the player clicks on a tile which is a few tiles away from the hole, all tiles between the clicked tile and the hole are moved by one towards the hole. Then the hole is at the place where the player clicked on. At the start of a puzzle, rolling out of the level boundaries is also deadly, but after a certain amount of tiles are cleared the ball comes out at the opposite side of the playfield.


Diablo TurboGrafx-16 Level 4
Diablo TurboGrafx-16 Main Menu (Japan)
Diablo Coleco Adam The start of a game
Diablo Sharp X68000 After completing a level the background picture is shown

Promo Images

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Alternate Titles

  • "Timeball" -- US TurboGrafx-16 title
  • "Blodia" -- Japanese Game Boy/TurboGrafx-16/Sharp X68000 title

Part of the Following Group

User Reviews

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Critic Reviews

Power Play TurboGrafx-16 Apr, 1990 76 out of 100 76
ACE (Advanced Computer Entertainment) Amiga Dec, 1987 715 out of 1000 72
TurboPlay TurboGrafx-16 Aug, 1990 7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars 70
ASM (Aktueller Software Markt) TurboGrafx-16 Apr, 1990 5.4 out of 12 45
Commodore User Amiga Nov, 1987 4 out of 10 40
The Games Machine (UK) Atari ST Dec, 1987 37 out of 100 37
The Games Machine (UK) Amiga Dec, 1987 37 out of 100 37
Your Amiga Amiga Jan, 1988 3 out of 10 30


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Contributed to by Trypticon (11041), Patrick Bregger (262986) and Kabushi (257355)