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Dino D-Day

Moby ID: 52309

Description

Dino D-Day tells an alternative World War II story where the Nazis have been able to resurrect dinosaurs and have them fight on their side in the war. The game is a class based multiplayer first person shooter built with the Source engine where players can join either the Axis or the Allies. Each side has seven different classes with different weapons, equipment and capabilities. For the Allies all but one of the classes are human while the Axis has access to three different dinosaurs. The humans are played mostly like in any other shooters and can use common weapons of the era such as thompsons and mausers. Some of the dinosaurs are also equipped with weapons but are more commonly used in melee battle.

The play style differs for each dinosaur. Velociraptors are played in first person and is very fast and can leap high. The other dinosaurs are played in third person. The desmatosuchus looks like a walking tank and has an anti-aircraft gun on the back. It's slow but can take the most damage. The dilophosaur is fast and can knock down enemies with a head butt while sprinting. It can then pick up knocked out enemies and use them as a weapon. It can also do the same with goats that can be found around the maps. At times the player will also get to play as the t-rex. As if it wasn't deadly enough, here it's been equipped with machine guns on each side of its skull. It's very powerful and is immune to most weapons. The t-rex can eat enemies to regain health.

Some of the classes can use special abilities. The Axis can summon kamikaze pterosaurs while the Allies can use more traditional artillery strikes. Both sides also have characters that can heal. One of the Allies can also go berserk after scoring three kills in a life. When doing this he gets a massive boost to his melee combat. The Allies can also throw a jackrabbit which is too tempting for the velociraptor who will start eating on it. The player controlling the raptor will lose control and the opposition can then easily kill it.

There are three game types in Dino D-Day: king of the hill, team deathmatch and objectives. In king of the hill the teams must capture an area and then hold it till the game ends. Team deathmatch is simply about reaching the frag limit first. There are two objectives maps. On one the Allies have to capture two machine gun nests. If they succeed with this the Axis will get access to a styracosaur and have to reach the far end side to win. On the other map the Allies must plant destroy a bridge by planting five satchel charges.

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Credits (Windows version)

66 People (41 developers, 25 thanks) · View all

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Additional Modeling
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Reviews

Critics

Average score: 49% (based on 7 ratings)

Players

Average score: 2.5 out of 5 (based on 8 ratings with 1 reviews)

Yet another boring FPS

The Good
I find it hard to review games like Dino D Day because, for me, 99% of the game is pretty much identical to the half-life game engine on which it is based. This means it looks and feels and plays largely identically to the original game Half-Life, its many derivatives and even hearkens back to the look and feel of Quake 1. I did not find anything much to like about Quake 1 or HL1. I can say I thought the idea of dinosaurs in a WW2 setting might be fun to combine and maybe some of the ideas were mildly entertaining. But I cannot truthfully say I found anything I liked about this game. I want to post this review because I do not think game developers realise this about FPS games.

The Bad
It looks and feels and plays much like HL1. I do not like this engine because it gives extremely limited spatial awareness compared to top down 3rd person pvp games based on engines like Neverwinter Nights, Realms Online or Dark Age of Camelot. I did not like having tunnel vision in HL1 and do not like it in Dino D-Day. I also did not like that the dinosaurs are so small. I did not like the washed out yellow graphics colours either, nor their glossy overbright appearance which made my eyes hurt after about 20 minutes. It made my eyes feel like they could not focus. I did not like the sounds and I did not like the artwork. The game looked and felt like a community mod of HL1. It did not really bring to life the promising genre of Dinos in WW2 as it could have. If Dinos are to be brought in, it should capture the spirit of the terror of dinosaurs as that very old game, Crush Crumble and Chomp (TRS80 and Apple), some decades ago did very well. That game with dinosaurs is about 50x the fun of Dino D-Day because you really felt the terror in the mobs which the dinosaurs evoked. There is no terror in Dino D-Day. It is just another boring FPS.

The Bottom Line
Another boring FPS. It is a game with washed out colours and overbright glossy graphics which made my eyes hurt after 20 minutes. It plays and feels exactly like Half Life 1 and offers nothing new in terms of feeling or sense of awe.

Windows · by Hollyoake Addams (33) · 2011

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  • MobyGames ID: 52309
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Game added by Kabushi.

Game added August 3, 2011. Last modified September 11, 2023.