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Our Users Say
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|Combined User Score||12||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumSinclair User (Dec, 1987)
Dizzy has been described as the 'The Ultimate Cartoon Adventure'. This is almost true. It should have been 'The Ultimate Budget Cartoon Adventure' as, wonderful as it is, it doesn't come close to my all time favourite Firelord. The graphics are clear, humourous in places and all are very recognisable.
Amstrad CPCAmtix! (Dec, 1987)
At £1.99 Dizzy is great value, offering addictive problem busting galore and a cuddly new hero. Once Zaks is defeated the game might lose much of its appeal, but I'm sure we'll see Dizzy in further adventures in the land of Katmandu.
ZX SpectrumACE (Advanced Computer Entertainment) (Oct, 1987)
The game is a little on the small side but at 1.99 Pound 50 screens of this quality and addictiveness are not to be sniffed at - even if Dizzy does look like Humpty Dumpty.
ZX SpectrumCrash! (Nov, 1987)
Dizzy may be a little too cute and cuddly for my liking, but there's a great game hidden within those small and furry folds! The average puzzle-solving/arcade adventure has never really appealed to me, so perhaps the puzzles in this one are much more logical - or perhaps it's just plain easy to play. Whatever it is, it's fab. The inlay, like most of Code Masters's, goes a little overboard - the word 'brilliant' appears four times. But it's true: Dizzy is one to have in your software collection.
Commodore 64Commodore Format (Mar, 1994)
If you're only planning to play one Dizzy game ever, make sure it's the original - it didn't rely on the general egg hype to get itself sold, and actually has some elements of original gameplay in there.
ZX SpectrumYour Sinclair (Dec, 1987)
What did the Ed mean when she said this was a natural for me? Gormless, yes, but dizzy – never! Still, this is the sort of game that can only give off-balance a good name. It's an arcade adventure, packed with enough cute touches to make you forget you said you'd never play another one of the things as long as you lived.
Commodore 64ASM (Aktueller Software Markt) (Oct, 1988)
Leider war es mir nicht möglich, bis zum Zauberkessel vorzustoßen, da ich leider nicht die Zeit hatte, mehr als drei Stunden an DIZZY zu sitzen. Unterwegs verlor ich soviel Eigelb (Leben), daß ich manchmal schon der Verzweiflung und dem Reset-Schalter nahe war. Was mich letztlich hochgehalten hat, wer ein mittelmäßig bebildertes. aber nettes Spiel mit einem lustigen Kerlchen im Mittelpunkt, der mir heute noch viel Freude bereitet!