DNA Warrior Reviews
There are no reviews for this game.
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Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Zzap! (Apr, 1989)
Hmmm... I've been playing Denaris a lot recently, and DNA Warrior does come as a bit of disappointment after that. The two-way scrolling definitely makes a chance and so does the idea that you've got to find your way around the shoot 'em up. It's just that the action doesn't move quite as fast as I'd expect and all that exploration turns out to get extremely annoying after a while. Thing is, you've got to find your way through the body by a process of trial and error, just trying to leave the screen where you think might be a junction. In other words you have to keep on dying. I wouldn't say that spoils the gameplay completely but it does make the difference between something pretty good and something really great.
Commodore 64The Games Machine (UK) (May, 1989)
Bright graphics are neatly defined but short of detail, while funky music makes up for weak sound effects. It's all quite competently done but games like this have been seen endless times on the Commodore - and several at budget price.
Commodore 64Commodore User (Apr, 1989)
If DNA Warrior was quite a bit faster and bit more effort had been made to put some variety in, then maybe it would have been different. As it stands, it is a good game which lets itself down.
ZX SpectrumSinclair User (Apr, 1989)
So why don't I hate DNA Warrior completely? Well, there are some nice touches. Once you've headed in one direction and decide to turn around, the ship glides back and turns around in a most satisfactory manner. On the way back through a level - in search of the elusive key or exit - asteroids (well, corpuscles) fly past, smashing into you and draining your energy. These bits are nice touches, although the overall feeling I have is that DNA Warrior is pretty disappointing. There just isn't any point in trying to reproduce the feel and play of R-Type unless you can beat it. DNA Warrior falls a long way short.
ZX SpectrumCrash! (Apr, 1989)
There are far more enjoyable ways to explore someone's body!
ZX SpectrumThe Games Machine (UK) (May, 1989)
The definition of this version is weak and unthrilling, and the problems are compounded by the game's slow pace. The sub floats around as if in treacle rather than bodily fluids (yehkk!). The beep sounds effects are simple even for the Spectrum.
AmigaThe Games Machine (UK) (May, 1989)
The sub is surprisingly large and makes evasive action a chore on occasions. The Amiga's capabilities are decidedly underused, with definition at best adequate and at worst infantile and shades of the same two colours used throughout a level.
ZX SpectrumYour Sinclair (May, 1989)
Shoot 'em up with neat storyline sabotaged by relentlessly dreary and unoriginal gameplay. Simply not a full-price product.
AmigaASM (Aktueller Software Markt) (Apr, 1989)
Ein Ballerspiel, daß auf fast jedem Acht-Bitter locker hätte realisiert werden können. Auffällig einfallslose Umrandung des Spielfeldes und ein langweilig gestyltes Raumschiff sind die Hauptbestandteile dieses Games. Die Gegner, die sich dem Spieler in den Weg stellen, sind auch nicht das Gelbe vom Ei, obwohl sie teilweise wirklich so aussehen. Der Sound, der sich aus Baller- und Vernichtungsgeräuschen zusammensetzt, bedarf auch keiner lobenden Erwähnung. Einziger Plupunkt dieses Spieles ist das wirklich sehr gelungene und butterweiche Scrolling.
AmigaAmiga Computing (Jun, 1989)
Everything in DNA Warrior works. The scrolling works, the sound works, the tune grates and the gameplay annoys. Every noise has been carefully engineered to be tiresome. There are two very useful keys in DNA Warrior - M switches the tune off, Off switches the game off. Urgh.