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User Reviews

Build a playground for your nephews Commodore 64 Katakis | カタキス (41526)
I remember this game from when I was a kid! Commodore 64 Jackie Yoshi (1)

Our Users Say

Platform Votes Score
Amiga 11 3.8
Apple II Awaiting 5 votes...
Atari ST 7 4.0
Commodore 64 18 3.8
PC Booter 10 3.7
TRS-80 CoCo 5 4.6
Combined User Score 51 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaGénération 4 (1987)
Ce jeu, à tendance éducative, offre 3 niveaux de difficultés. Il est à conseiller aux enfants de 6 à 12 ans.
Atari STGénération 4 (1987)
Ce jeu, à tendance éducative, offre 3 niveaux de difficultés. Il est à conseiller aux enfants de 6 à 12 ans.
Commodore 64Your Commodore (Dec, 1985)
Despite a niggle that the game is only in Dollars, the game is excellent and well structured. Potentially a useful learning tool.
PC BooterThe Retro Spirit (Dec 08, 2008)
Dette er ikke noe annet enn en nostalgisk tur tilbake til de dagene C64en regjerte norske husstander og den klassiske «Arcade»-joysticken med én knapp var spillernes ultimate våpen. Moroa varer ikke så veldig lenge, og muligheten til å lagre er et savn. Likevel, som nevnt tar det ikke spesielt lang tid (hvis vi ser bortifra det å fysisk handle ting) å fullføre spillet, noe som kanskje gjør lagring overflødig.
Commodore 64Computer Gaming World (CGW) (May, 1986)
The Disney characters are well portrayed. The graphics are remarkable, both in appearance and in the fact that hi-res mode was not used. All graphics were created using a redefinition of most of the 255 graphics characters available on the C64. The only characters not used were letters, numbers, and some punctuation. The animated sequences were done using both sprites and characters graphics. In addition to being fun to play, there are several learning concepts that are presented in the play of the game: putting items into categories, earning and counting money, reflex coordination, and some minimal reading skills. But not so obvious are the concepts of the entire work ethic (work-buy-play cycle), financial reward and loss, and of course, always looking both ways.