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DOOM comes to mobile devices as a first-person turn-based role playing game, co-developed by John Carmack. It incorporates many elements of the original game, but was designed with the limitations of the platform in mind. Instead of giving complete freedom, you move in steps and turn by 90 degrees. You can move as fast as you want, but when a monster appears, the game becomes completely turn-based, both for movement and attacks.

You are a space marine dispatched to a UAC research facility where a distress call was sent out. You start with a limited amount of health, armor and weapons. As you progress and kill monsters, you gain experience and level up to improve health, strength and agility. When engaging in a fight, hits are determined by your statistics, the type of enemy and the weapon you are currently using. Each enemy has a weapon weakness. You can also collect credits to buy upgrades at computer terminals and talk to characters. The story is revealed through conversations with characters and scripted sequences.

Familiar elements in the ten new levels of the game are the textures, the HUD, explosive barrels, health vials, ammo and armour skulls to collect, green, blue, yellow and red key cards, secret areas, and of course the weapons, armour and enemies. Next to the pistol, shotgun, super shotgun, chaingun, plasma gun, rocket launcher and BFG-9000, there is also an axe to break doors, a fire extinguisher to put out fires and a mystical weapon called Demon Wolf. A dog collar can be used against dog-like creatures. Medikits, a soul sphere and berserker give you the edge in difficult fights.

Puzzles often involve key cards, computer terminals and conversations with characters. Important clues and passcodes are stored in your notebook and the auto map provides an overview of the large maps. True to the original game, there are secret areas and a full hidden level. Enemies have been divided over 13 different classes such as Zombie, Commando, Imp, Pain Elemental, Revenant, Baron... with two special creatures. There are 41 different enemies in total with familiar villains such as Mancubus, Cyberdemon, Commando, Bull Demon, Imp Lords...

You can save and load the game at any time. There are sound effects along with the original Doom title music.


DOOM RPG J2ME Lots of blood and level up!
DOOM RPG J2ME Using a computer terminal.
DOOM RPG J2ME The super shotgun
DOOM RPG J2ME This soldier has some hints before you start.

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Part of the Following Groups

User Reviews

A Doom RPG? I know what you are thinking: LOL, WUT? Though it actually kinda works... BREW Kaddy B. (796)

Critic Reviews

GameSpy J2ME Nov 03, 2005 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Game Shark J2ME Nov 11, 2005 A+ 100
Sector J2ME Feb 14, 2006 9.5 out of 10 95
Pocket Gamer UK J2ME Nov 08, 2005 9 out of 10 90
GameZone J2ME Mar 08, 2006 9 out of 10 90
Mobile Game Faqs J2ME Mar 15, 2006 86 out of 100 86
Game Over Online J2ME Nov 20, 2005 83 out of 100 83
1UP J2ME Sep 20, 2005 7.5 out of 10 75
Legendra BREW Jul 07, 2009 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Legendra BlackBerry Jul 07, 2009 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50


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  • If you look at the map of Sector 2, you'll notice that the tunnels spell out the number 1337.
  • When the "Destroyed Junction" level is overrun, the player will meet a scientist, who says: "I'm knee-deep in the dead". This is a reference to the first episode of the original DOOM called "Knee-Deep in the Dead".

Related Web Sites

  • Doom RPG (Official game website)
  • Doom RPG (Official game page on id Software's website)
  • Doom Wiki (A Wiki site for the Doom series.)
Contributed to by Sciere (791378) and Kabushi (257699)
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