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Doriath (Commodore 64)

Doriath Commodore 64 Title Screen.


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In the dangerous and evil Deeps of Doriath lies the Coronet of Arien which will give the owner immortality when held. It was cast into the depths by Atelan, Lord of Time after himself and the Coronet were rejected by the woman he loved, Fianna. Centuries later and you, Elidaan the Loremaster have found a scroll with ancient writings written by Fianna describing the Coronet and it's powers. In this side view flick-screen arcade adventure you must explore the depths of Doriath in search of the prize.

As you explore you must gain 100% wisdom and find eight pieces of the Riddlescroll of Wurslea to tell you the exact location and how to retrieve the Coronet. To increase your wisdom you must open chests found scattered around which will contain pieces of the scroll and other useful objects. There are also various creatures roaming around and these either need destroying with spells or avoiding as this reduces your stamina when you touch them, and when it reaches below 2% it is game over. There are various spells that can be used but these need amulets to use them to destroy your enemies.

Potions can also be found to help or hinder yourself and these include Stamina, Fungata and Cloronar. There are obstacles that can reduce stamina and objects that require the correct coloured keys to pass. The joystick and keyboard is combined to play the game.


Doriath Commodore 64 Route is blocked.
Doriath Commodore 64 A huge dragon.
Doriath Commodore 64 A chest in the corner.
Doriath Commodore 64 Title Screen.

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Critic Reviews

Zzap! Dec, 1985 47 out of 100 47


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Programmer and blogger F-Cycles had decided to write a version of the game for the ColecoVision but cancelled the plans. Here are his reasons from his blog:

Last year, on December 31, I was talking with one of my friend about this project. He was enthusiast and supportive but concerns about the legal aspect. After all, I did not succeed to get in touch with the authors of the original game! The few emails I sent to websites related to that game remains unanswered after nearly a year. He suggests… Instead of working on porting a game, I should do my own game. It is one possible solution... but doing a port or a sequel of an existing game should help to boost the popularity and have more people to enjoy/talk about it. But, my friend told me (again) his bad experience in the past regarding copyright. That without a written agreement I could put myself at risk to get a legal letter at any time. So, after we discuss this topic, I decided... yes, I should do my own adventure game from scratch.
FatherJack (62754) added Doriath (Commodore 64) on May 20, 2014