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4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.


4-D Boxing DOS Title and Menu (CGA)
4-D Boxing DOS US title
4-D Boxing DOS ...until you can fight the champ for 1 million dollars!
4-D Boxing DOS Climb up the challenge board...

Promo Images

4-D Boxing Magazine Advertisement

Alternate Titles

  • "4D Sports Boxing" -- European title
  • "4Dボクシング" -- Japanese spelling

Part of the Following Group

User Reviews

A simple, classic free-form action game with skill-building elements John Lucas (13) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
Talk about a great game for its time! emerging_lurker (178) unrated
No other PC game has captured the feel of boxing as well as 4D Boxing. Trixter (9115) 4 Stars4 Stars4 Stars4 Stars4 Stars
Wow! This game was and still is great sean squier (1) unrated

Critic Reviews

The Retro Spirit Dec 20, 2008 6 out of 6 100
ACE (Advanced Computer Entertainment) Jan, 1991 900 out of 1000 90
The One Oct, 1990 90 out of 100 90
Zero Nov, 1990 90 out of 100 90
Top Secret Mar, 1993 4 out of 5 80
ASM (Aktueller Software Markt) Apr, 1991 8.6 out of 12 72
Power Play Jun, 1991 66 out of 100 66
PC-Spiele '92 1991 4 out of 10 40
Computer Gaming World (CGW) Jan, 1992 Unscored Unscored


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The game didn't take itself very seriously. For example, the game package stated that the (low-polygon) boxers had "faces only a mother could love", and some examples of the boxers' names are "Duster Bugreport", "Biggus 'Stinky' Bonus", "Ugotabe Kidding", "Sadie Mazo-Chisholm", "Ivan Orrible Attitude", "Mohamed Ali Baba" or "Phlatulent 'Ffft' Phil".


On the Create a Boxer feature, there was a good selection of different heads to choose. Two of them were directly inspired by the two main characters on Dire Straits' "Money For Nothing" music video, which also featured tridimensional computerized characters.


"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.


4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.


One of the actions in the game was "taunt", which includes waving a first in the air, making the "come get me" gesture, even a backflip. It's really funny to look at.


  • ACE (Advanced Computer Entertainment)
    • March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Sports Simulations (editorial staff choice)
Additional information contributed by Daniel Saner, Jiguryo and Kasey Chang

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Brian Hirt (10014) added 4-D Boxing (DOS) on Jul 08, 1999
Other platforms contributed by Kabushi (257694), Martin Smith (79254) and Terok Nor (32503)
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