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The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM.

A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying.

Between simulations and toward the end there are situations outside the simulation, but overall the game is light on puzzle-solving and more about experiencing how said plan changes Rockvil and its people over time. Outside the simulation there are three more modes to enter: communications (switching to various video/audio units to examine other locations and people), library (various documents and other information to read) and interlace (communicating and giving orders to the own subsystems).


A Mind Forever Voyaging DOS Game start
A Mind Forever Voyaging DOS Intro
A Mind Forever Voyaging DOS Title

Promo Images

There are no promo images for this game

Alternate Titles

  • "PRISM" -- Working title
  • "A Mind Forever Voyaging - a science fiction story" -- Tag-lined title
  • "AMFV" -- Abbreviated title

Part of the Following Group

User Reviews

A seriously weird game that will stay with you for a long time Maw (884) 5 Stars5 Stars5 Stars5 Stars5 Stars
The game that defines the concept of adventure gaming. St. Martyne (3648) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Infocom's underrated treasure xofdre (82) unrated
More Story then Game Tony Van (2855) 2.67 Stars2.67 Stars2.67 Stars2.67 Stars2.67 Stars

Critic Reviews

SPAG Apr 19, 1995 8.4 out of 10 84
Adventure Gamers Aug 15, 2014 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Retro Archives Sep 04, 2019 15 out of 20 75
Adventure Classic Gaming Jul 10, 2011 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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1001 Video Games

A Mind Forever Voyaging appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


A Mind Forever Voyaging contained a copy of "Dakota Online Magazine"; a map of Rockvil, South Dakota; a yellow pen ("Quad Mutual Insurance"); and a Class One Security Decoder (used for copy protection). As of 2004 it was reported that the pen still is in working condition.


The man on the cover looks like a young Timothy Hutton.


  • GameSpot
    • December 17, 1999 - 2nd Best Ending in PC Gaming History (Editors' Vote)
Information also contributed by Maw and James Evans, WizardX

Related Web Sites

  • Crapshoot (A humorous review on PC Gamer)
  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about the game with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of A Mind Forever Voyaging.)
Brian Hirt (10008) added A Mind Forever Voyaging (DOS) on Mar 10, 1999
Other platforms contributed by Corn Popper (68809), Droog (522), Terok Nor (34298) and Belboz (6574)
Atari Fossil