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DescriptionIt is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world.
Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers).
While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more.
Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.
- "Them" -- Working title
- "Alien Abuse" -- Unauthorized iPhone port
- "Abuse Classic" -- iPhone title
Part of the Following Groups
|GameHippo.com||Sep 01, 2001||10 out of 10||100|
|PC Gamer||Jan, 1996||88 out of 100||88|
|Pelit||May, 1996||87 out of 100||87|
|GameSpot||May 01, 1996||8.6 out of 10||86|
|Coming Soon Magazine||Jan, 1997||84 out of 100||84|
|All Game Guide||2007||80|
|World Village (Gamer's Zone)||1997||80|
|PC Player (Germany)||Apr, 1996||80|
|PC Joker||Apr, 1996||78 out of 100||78|
|PC Action (Germany)||Apr, 1996||68 out of 100||68|
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Cancelled portsIn January 1996, Crack dot Com contracted Reflex Entertainment to do the SEGA Saturn and Sony PSX versions of Abuse. In May 1996, Crack learned that Sony would not allow a PSX version of Abuse because it wasn't 3D and it was a port.
Changed plotThe game's plot (shown in the opening screen) was changed at some point. Originally, the player was to take the role of a special agent infiltrating a base in order to stop an alien invasion by "the ants". The 1.x shareware version still features this back story, whereas the retail game and 2.x shareware both have the new "mutants in prison" plot. The original story's text is:
The Ants were fearless, efficient killers. The Unified Underground's only opening was that the Ant defense systems were designed by engineers too arrogant to consider the threat of an individual. It was enough to justify the covert Abuse Missions.
On August 31, 2021, eight bytes were zeroed in a computer, and Nick Vrenna's identity was erased. A suit of armor cradling his smoking auto rifle stood in shadows appreciating the stench coming from the first retired Ant of the day. The armored soul feared the effort would end up as pathetic as the Terran Surrender Terms, but humanity had nothing else.
Copyright infringementThe iPhone version caused quite a stir when Stephane Portha released the ported game using the title Alien Abuse on March 17, 2009. The original development studio Crack dot Com released all the shareware bits of Abuse to the public domain when it went out of business, but kept ownership of the Abuse trademark, the registered levels, and Bobby Prince kept ownership of the sound effects.
Unable to come to any sort of agreement with Portha and unable to get Apple to take down the game, despite a DMCA notice, one of the original developers, Dave Taylor went out and had the game ported to have an official version of the game available using the name Abuse Classic. It was released in August 2009. Soon after, Alien Abuse was pulled, either by the original developer or by Apple.
DevelopmentThe game was largely written in C, but it also featured a Lisp interpreter. Most of the character logic and AI was written in Lisp, and it was possible to write mods simply by defining new game characters and game characteristics in Lisp code. Early shareware versions included a complete Breakout clone example game (somewhat misleadingly titled "Pong"). Regrettably, there were many changes between versions, and mods for 1.x shareware versions don't necessarily work without changes in 2.x retail version.
Macintosh versionThe main improvement from the Macintosh version over DOS and Linux versions was that it had better graphics; the entire thing was worked to work perfectly in 640x480 resolution, as opposed to the VGA 320x200 used by the DOS version. (The DOS and Linux versions can be made to run on higher resolutions, but the game itself isn't scaled to those resolutions!)
Level editorThe game has a built-in level editor, and you can make levels for the shareware version. An interesting feature is that it can be made to work in sync with the actual game engine. If enabled at the command line, the editor is accessible at any part of the game which allows you to test flags and triggers in real time for your latest creation, or alternatively, modify parts of the game's included levels on the fly (ie: can't find the key for that pesky door?? Then remove it!)
We chose Abuse for our first game name because the game involved knowing full well that pressing the buttons in all those rooms was going to bring down hoards of howlers, but you would do it anyway, abusing yourself. It also went well with Crack. An alternate name considered was "Them."
ReferencesCrack dot Com must have been Nine Inch Nails fans -- the clear namesake for protagonist Nick Vrenna is onetime NIN drummer Chris Vrenna.
Source code releaseOn Jul 12, 1997, Crack dot Com announced the release of the game's source code to the public domain alongside the shareware game data. Registered version levels were not released because the game was still sold at the time. Crack dot Com could also not make the game's sound effects public because they were owned by Bobby Prince.
While the code and most data assets of Abuse became public domain, the title remained a trademark held by Jonathan Clark and Dave Taylor. Using the title (e.g. to create a derivative game called Abuse 2) without licensing it from the original developers is thus not allowed.
Additional information contributed by Arson Winter, B.L. Stryker, Pseudo_Intellectual, Roger Wilco, Sciere, WWWWolf and Zovni
Related Web Sites
- Abuse (game page at Crack dot Com's website, preserved by the Wayback Machine)
- Abuse abuse (Dave Taylor's story about the iPhone version of the game)
- Abuse by Crack dot Com (game page at the Origin/EA website, preserved by the Wayback Machine)
- Abuse FAQ (Explains much of the game. Required reading if you love Abuse.)
- Abuse for Windows/DirectX (website of Jeremy Scott's original Windows port of the game, preserved by the Wayback Machine)
- abuse-game.com (Fanpage with download of the open source release and user levels)
- Alien Abuse story (Stephane Portha's side of the story regarding the iPhone version of the game)
- Craig's unofficial Abuse Website (Wayback Machine copy of an unofficial website with user-made levels, add-ons etc.)
emerging_lurker (178) added Abuse (DOS) on Nov 06, 1999
Credits (39 people)
38 developers, 1 thanks
Todd Bailey, Greg Barwis, Ernest Gibson, Lee Gibson, Bryan Hill, Jonathan Piasecki, Christian Primozich, Dan Taillefer, Roman Traycey