DescriptionAs in the Lewis Carroll work, Victorian girlchild Alice Liddell avoids doing her tedious homework ("Could there possibly be" you think "a better day to go out and play and avoid studying Mathematics?") by escaping into a whimsical wonderland filled with bizarre characters. Many of the major characters (Cheshire Cat, Jabberwock) and locations (tea party, croquet game) in the stories make appearances in the game, though the plot is considerably streamlined, with occasional injections of anachronistic narration (>READ VORPAL SWORD -- It says "American Express Blade. Don't leave the garden without it.")
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- "Alice" -- informal name
Part of the Following Groups
- Fictional character: Alice (in Wonderland)
- GAGS / AGT games
- Inspiration: Literature
- Protagonist: Female
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GAGSAt the time the game was written the GAGS text adventure scripting system powering its guts only ran under MS-DOS, but in the meantime interpreters for the more robust AGT system to which it was ported permit the game to now be played under Microsoft Windows, the Apple Macintosh, the Commodore Amiga, and the Atari ST -- though it was never officially released on any of those platforms.
ReceptionBelieve it or not, this clunky + derivative game beat the competition to take home the 1st place prize in the 1986 Softworks AGT competition, held on the Compuserve Gamer's forum -- the earliest predecessor of the present day's annual Interactive Fiction compo.
As the winner, the game was widely distributed packaged with GAGS (and later, the Adventure game Toolkit), as a demonstration of the (somewhat meagre) capabilities of the engine. All that, plus the author earned a neat $100 for his amateurish contribution!
See this game's Ad Blurbs for the (extensive) release documenting the conclusion of the contest.
- Softworks AGT Competition
- 1986 - #1
Related Web Sites
- Alice entry on Baf's Guide to the IF Archive (A review as well as free, legal downloads of the game and its GAGS source code.)