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SummaryNot a clone worth going back to
The GoodHaving the chance to play "Missile Command" on your PC must have been an interesting idea back in 1982. Initial impressions are promising. You can choose various difficulty levels, and the game's visuals don't look too bad for a medium-resolution CGA game written in BASIC.
The BadHowever, the promises are not being held. One of the main problems is that the game is controlled by keyboard, as opposed to a trackball in the Arcade original. That would be clumsy enough in itself, however, the game also uses standard BIOS routines for keyboard readout, which means that holding down a cursor key comes with the notorious, annoying delay before it is registered as repeated key presses. In other words, moving the target reticle in the game is very frustrating.
Also, one of the main challenges of the original is absent here: you don't have to estimate where the enemy missile will be by the time your defense charge gets there. You're just spawning explosions exactly where your crosshairs are placed, at the exact moment you push the button. What sounds like it should make the game easier, actually makes it feel more confusing. And then, the explosion is always drawn at the same size, regardless of the actual, effective blast radius that you set before starting the game. All of this combined means that hitting those enemy bombs feels more like luck than skill, and that doesn't translate to fun.
There are other issues with this game, such as the fact that the game freezes every time an explosion happens, so it can fully focus on drawing to the screen. It's an annoying break in the flow of events. Try moving your aim while something explodes, and you'll make the computer freak out once you've filled the keyboard buffer, leading to further freezes and annoyances. Finally, the trails of destroyed enemy missiles are not always erased precisely, cluttering up the playing field and making it more difficult to distinguish those missiles that are still a threat. Luckily, there are only twelve missiles per round.