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Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257

DOS version

Both better and worse than MOO

The Good
The three dimensions were great. The nature of both the galactic map and the system display were great, and a definite plus over the flat universe of MOO. In addition, Ascendancy systems had the realism of containing multiple planets, although I found that the nature of these planets did not depend on the star type.

The races were, for the most part, quite novel, and my only complaint is that we humans didn't show up.

Weapon balance was, for the most part, very good. Although late-technology weapons were far better than earlier ones (and so they should be!), new advances did not necessarily make older ones obsolete. Nothing, for instance, ever exceeded the range of the plasmatron, a weapon you can get your hands on while still pretty early in the game.

The variety of technologies was, although not spectacular, decent. In contrast to MOO, which mostly offered improvements on a small set of technologies, Ascendancy research provides whole new tools and abilities. I don't think that I have seen any game with as many planetwide projects possible; there were I believe three or four completely different types.

One of the nicest bits was that most aspects of the game were not statistic-based. Battles and advances were decided not on the basis of rolling dies, but depended almost entirely on your actions (of course, there are exceptions; the technology you get from ruins is completely random, and planets are mostly evaluated based on their Three Statistics).

The Bad
The same thing nobody else liked about the game: the computer opponents.

It's a pity that the same effort which went into the rest of the game could not go into the computer code; the algorithms were far too simple, almost as if they had been quickly added to the rest of the game. Diplomatic reactions were far too simple as compared, say, to MOO, and a noticeable bug is that your allies never seem to expect you to honor your alliances.

Combat code, the other foundation of the game, was equally shaky. The enemy ships were clearly following a certain specific set of checks, which I could probably copy out here to high accuracy if it were not against the rules to give out cheats (and knowing how the computer will react to anything is, essentially, the ultimate cheat). Let's just say that I found any number of tricks which pretty much ensured military superiority, even when the enemy had the superior force. One remark I will make is that the game code is very offense-oriented; unlike in MOO where sometimes the other player will seem to "see" what you are trying to do and take evasive action. I have yet to see an Ascendancy ship retreat.

What else? Well, there are a few obvious bugs elsewhere (e.g., in the building code); it seems that they spent almost no time debugging. A tight deadline, perhaps? Another complaint is the complete randomization of the xenoarchaeological code; a race can get a valuable technology (say, large-scale construction or lush growth bombs) early in the game and have a decided advantage over the others.

The Bottom Line
Excellent game at first, and very replayable, but expect to master it quickly.

by somebody (6) on November 5, 2001

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