User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (11 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Dragon (Jul, 1992)
[W]e highly recommend this entertainment to anyone interested in building his own adventure game. Not only do you obtain a high quality fantasy game, but you also learn what makes an adventure game worth its code.
Power Play (Jan, 1992)
Monster plazieren und Fallen aufstellen gestaltet sich noch genauso leicht wie das Entwerfen von Dungeons. Ein Rollenspiel lebt allerdings von zünftigen Puzzles und schnuckeligen Rätseln. Hier wird’s kompliziert: Aus fertigen Basic-Zeilen müssen Miniprogramme zusammengeklickt werden, um ein Roh-Puzzle zu einem echten und gehaltvollen Puzzle werden zu lassen. Wer sich nicht daran stört und mit dem Bard's-Tale-Spielprinzip zufrieden ist, wird an diesem Bastelbogen seine helle Freude haben.
While BTCS is definitely rough around the edges and somewhat lacking in polish, it is still a good dungeon editor. You can, with time and effort, create a very acceptable game, and learn something about the elements of good dungeon design. Anyone who has ever seriously considered designing his or her own CRPG (or maybe even anyone who has ever critiqued a CRPG design) should give this one a look.