DescriptionBattleTech: The Crescent Hawks' Revenge is the sequel to BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original BattleTech, and whom he has sworn to rescue.
Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century BattleMechs (Warrior Robots) in a daring mission of rescue and revenge. The game consists of two parts - the storyline, which gives the player guidance and direction, and changes with the outcome of every decision made; and the scenarios, which are the arenas where the player watches his/her maneuvers unfold in real time. The game has digital speech and a technically advanced musical score.
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Part of the Following Groups
|The Producer/Designer Speaks||Tony Van (2855)|
|a great game for the time, well worth a look for BattleTech fans even today!||Gothicgene (83)|
|ASM (Aktueller Software Markt)||Jan, 1991||8.2 out of 12||68|
|Computer Gaming World (CGW)||Nov, 1992||60|
|Power Play||Jun, 1991||37 out of 100||37|
|Computer Gaming World (CGW)||Feb, 1991||Unscored||Unscored|
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Gideon Braver VandenburgAlong the way, we learn the noble but tragic fate of Gideon Braver Vandenburg, leader of the Blazing Aces mercenaries from MechWarrior: he died in his Phoenix Hawk, kicking Ghost Bear butt in a 5-on-1 fight.
- The rule set was exactly patterned after the BattleTech board game created by Jordan K. Weisman and L. Ross Babcock III.
- The designer was inspired by the game mechanics from Brøderbund's The Ancient Art of War.
Real-time strategyThis game is the first real-time strategy game Westwood ever developed. The format was tweaked and changed later in Dune II: The Building of a Dynasty and Command & Conquer
ReferencesMechwarrior's last names in one campaign are famous horror directors and Infocom game writers in another.
Information also contributed by Matt McLaine and Tony Van.