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Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners!

Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.


Beyond Zork: The Coconut of Quendor DOS You can give weapons or animals a unique name! Cool!
Beyond Zork: The Coconut of Quendor DOS You can define the function keys... Yeah!
Beyond Zork: The Coconut of Quendor DOS Intro
Beyond Zork: The Coconut of Quendor DOS Starting location -- note the crude automap

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Alternate Titles

  • "Beyond Zork: The Coconut of Quendor - An Interactive Fantasy" -- Tag-lined title

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User Reviews

A truly great game from one of the masters of interactive fiction Jim Newland (60) 5 Stars5 Stars5 Stars5 Stars5 Stars
A good IF/RPG hybrid, though not as much of a "Zork" experience as the trilogy. Mirrorshades2k (282) unrated
Good D&D game David Ledgard (63) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
Great blend of classic text adventure with mouse navigation gametrader (233) unrated

Critic Reviews

Computer and Video Games (CVG) May, 1988 37 out of 40 92
The Games Machine (UK) Apr, 1988 87 out of 100 87
Happy Computer Jan, 1988 82 out of 100 82
Power Play Dec, 1987 8 out of 10 80
Adventure Classic Gaming Jan 31, 1999 4 out of 5 80
SPAG May 17, 1998 7.6 out of 10 76
All Game Guide 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70


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The box contained the booklet "The Lore and Legends of Quendor", the map "Southland of Quendor", a registration card with promotion for Wishbringer and a flyer "Infocom Presents Lane Mastodon for InfoComics".


Based on the illustrations in the manual, the Coconut of Quendor looks pretty much like the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, which also had a unusual fascination with coconuts.

Information also contributed by beatbox

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Brian Hirt (10028) added Beyond Zork: The Coconut of Quendor (DOS) on Mar 01, 1999
Other platforms contributed by Terok Nor (30542), Игги Друге (46328), Mr Giggles (3968) and Belboz (6578)