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User Reviews

A truly great game from one of the masters of interactive fiction Jim Newland (60) 5 Stars5 Stars5 Stars5 Stars5 Stars
A good IF/RPG hybrid, though not as much of a "Zork" experience as the trilogy. Mirrorshades2k (282) unrated
Good D&D game David Ledgard (63) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
Great blend of classic text adventure with mouse navigation gametrader (233) unrated

Our Users Say

Category Description User Score
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Text / Vocal Parser How sophisticated the text/vocal parser is for games that use text or voice as input. 4.2
Overall User Score (34 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
After a few 'dodgy' titles from Infocom recently, it is nice to see them back on course, with what is bound to be among their top selling titles.
One small drawback: the fact that you have a table of characteristics requiring constant vigilance keeps pulling you back from this land of magic and mystery to something more akin to the real world. It is hard to stay mentally in Quendor when a bar chart has to be carefully monitored to ensure survival. Having said that, I like this new style of game, the changes made to the Infocom format are neat and work very well. The inclusion of the role-playing elements add just a little more spice to the standard text adventure, and with that extra sprinkling of realism, Infocom are really cooking.
Happy Computer (Jan, 1988)
Mittelschweres Adventure mit vielen Rollenspiel-Elementen. Gute Englischkenntnisse erforderlich.
Power Play (Dec, 1987)
Selten ist mir eine Wertung so schwer gefallen. Um ganz sicher zu sein, habe ich Beyond Zork lange und ausführlich gespielt, mich in die unmöglichsten Situationen begeben und den Parser durch die Mangel gedreht. Danach war ich endlich sicher: Beyond Zork bekommt von mir die Höchstnote. Das liegt zuallererst an der gewohnten lnfocom-Oualität von Parser und Story. Das allein wäre aber noch nicht Grund genug für eine so hohe Note. Bei Rollenspielen hat mich immer gestört, daß man nie richtig mit Charakteren reden oder etwas Außergewöhnliches tun konnte Hier darf man sich richtig austoben und versuchen, was man will. Man stößt beim Parser nicht so schnell an Grenzen, stirbt nicht so schnell wie In normalen Rollenspielen und kann mit etwas Geschick den Angreifern auszuweichen. Es ist eben kein reines Monstermetzeln. sondern immer noch einige gehörige Denkarbeit. Die Puzzles sind nicht allzuschwer und auch für Einsteiger gut geeignet.
Beyond Zork: The Coconut of Quendor is a game that works very hard to bridge the gaps between the Zork and Enchanter trilogies. Rightly regarded as among the most distinctive games from Infocom, Beyond Zork: The Coconut of Quendor’s innovations are many, and its successes plentiful. Though it does not achieve complete success as the adventure/role-playing hybrid it aspires to be, it is nonetheless a game not to be missed by devoted Infocom fans.
SPAG (May 17, 1998)
Even if RPGs aren't your style, there is plenty more in Beyond Zork than hack-and-slash; it deserves consideration among Infocom's best.
Beyond Zork is actually a text adventure game with superficial RPG pretensions, and fans of the genre shouldn't give the game a second thought. However, text adventure fans will appreciate the possibilities that come with the addition of RPG elements. The game's innovations, combined with a solid text adventure, make the game interesting and enjoyable.

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