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DOS version
First scene during the intro
You are confronted with a tough choice: "yes" or "no"?
Title screen
The map
The inventory
Give the musician enough money to receive a codeword.
Every bar with a little self respect has a "Simon says" door lock.
Here is what every adventure game needs: A game of chance - lose and you're screwed and have to start all over.
You find a unconscious guy in a dark alley.
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