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User Reviews

not a lot of depth, but definitely a lot of fun Gothicgene (83) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars

Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
The One (Jan, 1991)
The only real criticism is that the computer-controlled enemies fly a little too well and fire a bit too accurately for realism. The hits are continual even when performing ridiculous aerial acrobatics to avoid the bullets.
83
Einige Bonbons (z.B. den phantastischen Aufnahme-Modus) habe ich Euch zwar vorenthalten, doch sollte kein Zweifel mehr darüber bestehen, daß es sich bei Blue Max um einen klaren ASM-Hit handelt. Kauft‘s Euch doch einfach!
54
Power Play (Mar, 1991)
Auf den ersten Blick macht Aces of the Great War dank toller Digibilder von Doppeldeckern und Piloten und einer Vielfalt von Einstelloptionen Appetit aufs Spiel. Leider kommt auf Dauer keine rechte Freude auf. Langsame 3-D-Grafik (selbst auf einem flotten AT) verhindern ein anständiges Fluggefühl. Dadurch, daß auf normale Instrumentierung der Flugzeuge verzichtet wurde und wichtige Anzeigen nur auf Knopfdruck erscheinen, verhaspelt sich der Pilot recht oft im Tastengewimmel. Auch der umfangreiche Strategieteil rettet Aces of the Great War nicht über das gehobene Simulationsmittelmaß hinweg.
50
The Retro Spirit (Dec 14, 2010)
Blue Max er en helt ok simulator for de som liker verdenskrig-settingen akkompagnert med fine illustrasjoner før hvert oppdrag. Det hele faller likevel kort når du faktisk befinner deg i flyet, det er lite å se på utenom det som skal skytes ned, og det er ikke alltid klart hvordan du skal gjøre etter at oppdraget er fullført (som regel må «Escape» trykkes). I lys av hvordan det virkelig var, må du registrere deg som pilot og statistikk blir ført så lenge du holder deg i live. Død betyr at du må registrere en ny pilot, og gjøre alt på nytt igjen - mye likt helikopterspillet Commanche.
40
First out of the blocks in the 1990-91 World War I air simulator competition, and it shows. More a game than a representation of reality, it does not really succeed on either level. An upgrade is available in order to get past the original release's inaccurate flight model.
 
Blue Max strives to give one a feel for World War I dogfighting; accuracy is sacrificed to gameplay. The aircraft are simply overpowered for their historical period, and the use of the wingover, the "Immelman" turn, sideslips, barrel rolls, etc. are ignored. The historical gamer may find the historical verisimilitude slighted too much to yield a simulator capable of being both a learning tool and an entertaining experience. However, as noted above, the game was designed for the general market; garners who are more into "game" than "simulation" should find Blue Max enjoyable.