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Cave level of Master of Magic, separated and randomized. George Constantinoff (28) 3 Stars3 Stars3 Stars3 Stars3 Stars

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Critic Reviews

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PC Zone (Aug 13, 2001)
It does have its problems, as I said, and because of this Cave Wars is likely to appeal mainly to the more anoraky of strategy gamers. But beneath the off-putting exterior there really is a very enjoyable game within. There are better titles around, but there are also a lot worse taking up valuable shelf space in your local gaming stores.
In these days of flashy real time play and clamoring for on-line strategy slug fests, Cave Wars may not seem like much. In the end, though, it's the gameplay that counts, and it is gameplay that Cave Wars delivers. Now excuse me while I send my Gakkar artillery spelunking.
Keine ewige Liebe auf den ersten Blick, aber eine solide Wochenendbeziehung auf den zweiten. Avalon Hills Strategieprogramm, ausnahmsweise einmal keine Brettspielumsetzung, schreckt mit seinem biederen Äußeren und gut versteckten Spielwitz ungeduldige Zeitgenosse kaltschnäuzig ab. Die Grundidee ist zudem von Warlords 2 geklaut. Schon Master of Magic bot zwei übereinander liegende Kartenebenen, das Graben von Gängen ist Magic-of-Endoria-Veteranen wohlbekannt. Doch die Kombination macht's, so daß Cave Wars trotzdem erfrischend anders ist als der übliche Ich-nehme-tausend-Städte-ein-Schmumpf.
GameSpot (Jan 07, 1997)
Tired of the recent glut in real-time strategy games? Looking for a conquest/research/resource management game that allows you to carefully plot the annihilation of other sentient species? Are you more interested in substance over style in a computer game? If you answer "yes" to any (or all) of these questions, then look no further than Cavewars. Avalon Hill's new strategy game allows you to mercilessly crush up to four other players in an unusual underground environment.
Abbreviated battles notwithstanding, CAVEWARS is a long game, similar in feel to MOO or CIVILIZATION. Even veteran wargamers are in for a long, hard micro-managed battle, with lots of time spent poring over tables of hit points and defensive strengths. And unlike MOO or CIV II, the highs of CAVEWARS don't quite justify the time investment, at least in solo play.