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Broken Sword - Walkthrough (Part I)Contributed by Isdaron (729) on Jul 02, 2002.



Pick up the newspaper which is lying under the lamp-post. Walk to the road works. You’ll be stopped by two police agents. They’ll go with you to the café. The bold man, Rosso, will ask you some questions. It doesn’t matter how you respond. After the too long conversation you’ll get his card. When you leave the café, talk to Nicole, the young female photographer. Ask once about the clown, then once about Plantard (the man with the pair of glasses) and then again about the clown. She’ll give you her phone-number. Go to the road works again. Talk to the roadworker and give him the newspaper. He’ll leave. Use the box which is standing in the tent and you’ll find a t-shaped sewer opening tool. Go back to the café (not in it, but before it). Then, go to the left down the alley. Use the t-shaped sewer tool on the sewer lid to open the sewers. Go down now. Pick up the red clown’s nose in the middle of the screen and go further down the sewers. You’ll see a tissue and a green piece of cloth. Pick up them both. Go up the ladder. You’ll find a red-dressed man. It doesn’t matter how you respond his first question. Give him Rosso’s card for some co-operation. Let him see the green piece of cloth - he’ll remember something now. Ask 4 times about the green jacket, so you’ll get a phone-number from someone named B. Todryk, then leave. You are now with the road works again. Now, use the box outside the tent. It’s a ‘phone, call Nicole. You’ll get her address. Go to the left and you’ll see a map, click on Rue Jarry, that’s where Nicole lives.


Talk to the female flower-seller. Ask about Nicole once. Then open the brown door in the middle on the other site of the street. Let Nicole see the red nose. She’ll notice a name from a shop in it. Let her also see the green piece of cloth. You’ll get a picture, then leave. Now, go to the left, to the map and click on La Risée du Monde. Talk to the seller. Let him see the picture, then the tissue then again the picture. You’ll get the name from the guy on the picture: Kahn. Go anywhere you like to call Todryk (it doesn’t matter if you do it in the police office, with Nicole or the ‘phone at the road works). Ask him about the picture, until he’ll say that Kahn sleeps in Hotel Ubu. Go there on your map.


Go in the hotel. Go left and try to get the key hanging hat the board. The receptionist will not aloud you to do it. Now, talk to the receptionist and ask about the picture. He’s sleeping in the hotel, you’re coming further. Go to the right and talk to the English lady. Ask about the key until the item has left. Now show the picture. You’ll get another name of Kahn: Moerlin. Ask about him until the lady distracts the receptionist. Now, quick, get the key hanging at the board. Go upstairs and use the key with the first door at the right. Open the window at the right and climb out of it. Go into the other room. You can search here whatever you want, but you’ll bound to find nothing, so leave to the door at the left. Kahn is coming. When he has left search his trousers. You’ll get his card and a matchbook. Now, go downstairs, doesn’t matter how. Talk to the receptionist about the safe. Then show him Kahn’s card. Talk to the English lady again. Show her the card to. She’ll help you to get Kahn’s documents (actually Plantard’s). Now go upstairs again. Go in 'your' room. Go outside, via the window. When you are out, throw the documents down the alley. Leave the hotel now. You’ll get searched by Flap & Guido, but they’ll find nothing (if they did, you’ll be dead now). Go to the right, in the alley and get the documents.


You are with Nicole now. You’ll take a closer look at the documents. You can watch or skip the movie. Talk about the documents. Then about the four items on it. Leave Nicole and go to the museum of Lobineau.


Go in the museum. Look at the tripod (the kind of Tower of Eiffel thing).


Go to Nicole, so you know a bit of Peagram. Without asking something, leave. Go to the airport, to Lochmarne.



Ask the kid, Maguire, three times about Peagram, then three times about the dig. Go into the pub. Ask the man with the glasses, Fitzgerald, about the dig once. Now talk to man at the bar who is sitting at the bar wearing the light jumper. Ask him about Peagram once, then twice about the dig. Ask about Fitzgerald, he won’t answer. Give him a beer to let him talk. Now ask again about Fitzgerald. Go talk to Fitzgerald now, ask again about the dig. He’ll deny working at it. Go outside and talk to Maguire. Ask about the dig and Fitzgerald. Now you know you have to be careful with Fitzgerald. Go in again. Talk to Fitzgerald, first about the dig, then about the professor, then about the gem, then about the package twice. And last talk about Marquet, the old man. Fitzgerald will run outside and get runned over. Go outside, you’ll know now what happened. Now, use the sort of trigger left next to the pub door. Go into the pub now. Ask the barman for a beer (if you already have ordered a beer and haven’t finished it yet, drink it first). The beer pump and the washer are broken. Show the barman ‘your’ green card. He’ll ask you to fix it. Talk to Ron, the old man in the corner. Don’t ask about anything, just leave. When he leaves a piece of wire on the table. Quickly grab it. When he doesn’t sneeze, he sees it. When he does sneeze, you’ll get it. Now you can fix the washer. Change the old wire of the washer with the new one. You’ll fix it and have entrance to the cellar. Go down the cellar. Pull the lever at the right. Now go outside the pub and open the big trapdoor. Kahn will appear, but no fear, nothing will happen. Go down the cellar again, now you have the flash light and the gem. Go up. When Doyle, the man with the light jumper lifts his arm to drink, quick grab the towel. Go outside. At the upper right you see a path, go there. Talk to the farmer. First ask about the car, then a couple of times about Fitzgerald. Till he leaves. Climb up the haystack. Put the sewer tool in a hole in the wall. Climb over the wall now. Your way is blocked by a goat. So walk to the ladder, then when the goat has checked you, quick run to the axle. The goat is stuck now. Go back to the cellar in the pub. Make wet your towel (if you have done this before you talked to the farmer, it’ll be dry before you needed it). Go back to the goat now. Go down the ladder. Pick up some of the plaster out the sack at the left. Try to pick up the statue just before the stone door. Now try it again, so some holes will appear. Throw some plaster in the holes, now sprinkle the water from the towel over it (if it’s dry, make it wet again in the cellar). After the plaster has dried, pick it up. Put it in the five holes left next to the stone door. The door will open. Go in this door. After a short movie you’ll be back with Nicole.



Leave her and go to the police office. Ask Moue, the sergeant, about Marquet four times. You’ll get the hospital added to your map. Go there.


Talk to the receptionist, show her your ID Pass. Then ask about Nurse Grendell three times. Now walk down the left corridor. At the left you see a plug, pull it out. The handyman will put it back in. Then when you can do something again, open the door. Now you are Doctor Stobbart. Go back to the lobby again. Talk to the older doctor. He’ll see you as the new doctor. Go back down the corridor again. First you’ve got to inspect the man in bed two. Leave him, without asking anything. Now talk to the nurse. You’ve got to inspect Sopmarsh to. Just leave him. Talk to Benoir, give him the pressure gauge. Walk to the left, Sopmarsh will call you back. Talk to Benoir, and ask him to use the pressure gauge on Sopmarsh. Go to the left now. Go through the door. You talk to Marquet for awhile, then a doctor comes in and kill him.


You’ll be with Nicole again. Leave her and go to the museum.


Enter the museum. Open the window with the lever left next the artefacts stalled out in the under the glass. When the guard comes, quickly open the sarcophagus and go in. When the hours pass, Flap & Guido will come in. Throw down the big totem pole. A black dressed cat will steal the tripod. You’ll be back with Nicole. Just leave her without asking anything. Go to the museum again. Talk to the man with the long, blond hair, Lobineau. Ask about Mountfauçon twice. Mountfauçon will be added to your map. Go there.


Talk to the juggler about himself, till you try to juggle. Talk to the cop about the red clown’s nose. Talk to the juggler and try to juggle again. The juggler and the cop will leave and you have a red ball. Open the sewer lid with your sewer tool. Go down. Walk to the left sort of inscription. Use your sewer tool on it. It’s hollow. Use it again to make a gap. Now just use the inscription. It will move a little. Now use the kind of circle in the boat to let down the chain. Pick up the chain now and tie it to the inscription. Use the circle again to get up the chain and demolish the inscription. Go in the gap that has appeared. Look through the hole just above the middle of the screen where you can see a bit light. You see a Templars' meeting. Look again to see them leave. Go down the stairs. Put the tripod on the stone and then the gem on the tripod. You see the word MARIB.


You’ll be back with Nicole now. Just leave and go to the airport, to Marib.

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