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The Colonel's Bequest

aka: Laura Bow 1, The Colonel's Bequest: A Laura Bow Mystery
Moby ID: 461

DOS version

The embodiment of Roberta Williams' virtues and flaws

The Good
Unlike other reviewers, I have a lasting affection for this game. "The Colonel's Bequest" is built around the kitschy, mid-1920s atmosphere of an Agatha Christie novel. The unusual structure and limited locations place emphasis on plotline rather than discovery, and this seems to be one of the things that annoys people about it. As things progress, though, as the guests at the mansion start dropping, as the rooms become deserted and you're wandering around with an ever-decreasing circle of suspects, the game comes into its own. The (surviving) flaky characters become more real, and the dark, windblown island becomes an eerie wasteland.

The Bad
Take away the atmosphere and structure and you're left with typical Roberta Williams; lightly drawn cliches for characters, bad jokes, and moments of frustration as the difficulty level periodically soars. The take-it-or-leave it Sierra mentality also shows through, with several highly logical actions being made impossible.

The Bottom Line
The Colonel's Bequest doesn't have the near-universal appeal of, say, Hero's Quest 1. People who are even slightly irritated by Sierra humor or Roberta Williams will probably dislike this game intensely. Having said that, if you accept the game's faults and compromises, if, in other words, you achieve the necessary suspension of disbelief, you may find great enjoyment in an old, Southern murder tale.

by Colin Rowsell (43) on May 15, 2002

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