User Reviews

This is... weird. Seriously. I'm sure it's fun after first burning and inhaling certain dead plants... Gothicgene (83) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
It is great, addictive, once you get used to it. Dan Borghese (2) 3.75 Stars3.75 Stars3.75 Stars3.75 Stars3.75 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (25 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One (Jan, 1991)
After a few weeks play the only state of mind that Alpha Waves will induce is boredom. Whether the light and sound frequencies actually do have some effect is difficult to tell - certainly no-one here noticed any difference.
Auch unter EGA schön hypnotisch und nicht einfach, ist Alpha Waves jedem PC- Besitzer wärmstens ans Herz zu legen. Amiga- und ST-Freunde können sich schon auf den Wellenritt durchs All freuen!
Original, and absorbing for a while, but it's a bit too frustrating to keep you happy for long.
Aside from the unforgivable nonsense about virtual reality and psyche-warping "properties", Alpha Waves is an amusing romp. But so much energy and space has been expended - including the daft Mind-o-tron - it will probably only serve as a bit of light relief from "proper" games.
Now, for the final analysis: true action enthusiasts, this reviewer included, will doubtless find a lack of real game substance to complement an original and provocative concept. To be exact, flying a weird ship in a maze is nifty, but where's the interactive fun? How long does a flight simulator stay interesting without combat? It sounds like some sort of demented Nintendo syndrome but, unfortunately, it still holds true. Continuum could conceivably have worked without battles, but the goals are so uninspiring as to actually detract from the game and out-foxing the mazes gets dull faster than one would expect. With a head-to-head, modem race-through-the-maze, blast-'em-if-you-see-'em upgrade, this software would have attracted a lot more attention. As it is, Continuum stands as a neat new way to show off the potential of computer-simulated space travel, but it falls short in the most important department of lasting entertainment.