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"The object of the game is to make a fortune by acquiring as many companies as posible within each industry while building a monopoly." There are 12 different industries and the player begins holding one company in each. First, the player must raise funds through financing (either a bank loan, venture capitalists, or junk bonds), stock trading, and later greenmail (above market offers for stock the player holds, usually to stave off a takeover). The player only deals with one industry at a time, but can change at any time and use funds gained in one to take over companies in another.

It sounds simple, but there is a hostile corporation in each industry that is also trying to take over other companies. Additionally, there are three possible responses to a takeover bid: accept, offer too low, and no deal. In the case of "no deal," only a hostile takeover can be done, and the company will use takeover blocking tactics. And if a hostile corporation gets controlling interest in your company, you can no longer buy stock in that industry. Luckily, you can also use takeover blocking tactics.


Corporate Raider:  The Pirate of Wall St. DOS Character creation
Corporate Raider:  The Pirate of Wall St. DOS Main Title and Game Credits
Corporate Raider:  The Pirate of Wall St. DOS Game Start - Welcome to the Stock Market!

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Interesting simulation, bad game Indra was here (20902) 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars

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Information is provided on the disk for players to customize company names, wire service events, and even the constants used in stock price formulas.
Lee Seitz (722) added Corporate Raider: The Pirate of Wall St. (DOS) on Sep 18, 2000