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SummaryBobba Fett in Red! (had to say that, sorry). This is a ground-breaking action game of creativity!
The GoodHey, I'm a RPG and Strategy fan, not an action fan! But this game changed my whole perspective on things!
Crusader: No Remorse is a successful game when it comes to diversity and creativity. This game should be better known as an adventure game than an action game to my opinion. Why so? Because this game introduces more than one way to solve a puzzle or obstacle. Each way is not worse or better, it just depends on your current taste.
Another thing about this game is that it allows you a lot of time to think. So what you might say. Well, for people like me who haven't upgraded their brains to Pentium, time limits are a very irritating feature. This game allows you time and patience to experiment on various options when facing a particular situation.
E.g. Hmm, that's a tough looking guard...Should I
A. Shoot him outright and kill myself in the process, considering that's a (er) big gun he has.
B. Use a spider-bomb that can walk itself to him using my amazing sense of spider-direction.
C. That's one fine Combat Droid in the control room, why don't I use the control box and use the Droid to stomp the living daylights off the guard!
D. I think I'll use the other door instead.
However, another important feature made this an addictive game that some people may have overlooked. Unlike most adventure games where items are usually found along the way, in this game you can buy stuff and get cash from enemies you've whacked. Why is this important? It gives a sense of anticipation and cause. Anticipation to deliver hell to the enemies and obtain their wallets for that RTX-7000 equipped with pulverizing incinerator and automatic tooth brush. A sense of cause because you really want that RTX-7000! If the character had statistics you could develop, this would be a legendary RPG that would kick the living daylights (and again) outta Diablo any time, any where, any platform!!
This game also has a database of the total of monsters/enemies you've successfully vanquished. Similar to your Mobygames contribution rating...huahahaha. Which is another reason to give you cause (Imagine mobygames without a contribution rating...what? Mobygames...what's that?). Exactly, it's a sense of reward that players would like to know: Oh, I've killed my 100th bionic chicken...that's nice to know.
This is why the sequel of Crusader: No Regret that is Crusader: No Remorse screwed up big time. They took away the those two variables I mentioned above: Anticipation and Cause. It basically became a boring action game...(well not really, dramatically speaking)
The BadA little let down on the epilogue...I was kinda hoping for a more enjoyable ending. Maybe a little more "story", not just "boom!", defeat the bad guys - the end.
The Bottom LineA must. I can't describe it better than that.
P.S. Thank you to a mobyuser (forgot whom), who reminded me of a fatal error in this review.