Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

CyClones (DOS)

Published by
Developed by
Released
Official Site
Platform
Mature
ESRB Rating
Genre
Perspective
Gameplay
Setting
69
Critic Score
100 point score based on reviews from various critics.
3.5
User Score
5 point score based on user ratings.
Written by  :  Zovni (10638)
Written on  :  Dec 29, 2004
Rating  :  4 Stars4 Stars4 Stars4 Stars4 Stars

10 out of 10 people found this review helpful

write a review of this game
read more reviews by Zovni
read more reviews for this game

Summary

Raven's revolutionary but forgotten alien-blaster.

The Good

CyClones is a little lost gem from Raven soft, a title released in parallel with Heretic (by Raven/Id) but which due to it's lower profile release never got it's well deserved credit for being a seriously ahead of it's time game in terms of gameplay mechanics and design.

Basically CyClones is your standard fps cloned from Doom's success, casting you as the proverbial one-man-army that must foil an alien invasion. However a number of features set it apart from the rest of the competition that make it a playable game even to this day. As I said earlier this game was very ahead of it's time, and that's mainly because it included mouse-looking! That's right! While everyone else was still playing with keyboards, Raven recognized the potential behind the mouse/keyboard combo, and while it doesn't handle exactly as today's wasd/mouselook control scheme (the camera isn't centered on the mouse pointer and instead it moves freely around the screen) it is just as effective and made the rest of the games at the time feel dodgy and poorly-controlled.

And to ease gamers into this new way of killing aliens, the folks at Raven included another first for an fps: a tutorial level!! Add to that an inventory-based power-up system (years before games like Strife came on the market), 3D maps, optional missions (that include the earliest sneak-mission in an fps that I know of, in which you must avoid killing enemies as an objective) and a Doom-class graphics engine with exceptionally cool art that separated it from the rest of the cartoony shooters of it's day and you have a true action masterpiece of it's day with plenty of non-stop alien blasting fun.

The Bad

Unfortunately a rather mediocre story, extremely average level and weapon design that is way below Raven's track record (including the biggest amount of mazes I've ever seen in a game by them) and some truly mediocre enemies conspire against CyClone's success. However none of it's flaws can account for it's poor popularity (though the video cutscenes in the CD version could be responsible for all that is evil in the world, let alone the poor sales of CyClones).

The Bottom Line

Cyclones is your typical Raven product in the sense that it's an extremely entertaining and well produced title, which just so happens to have some extremely cool revolutionary ideas included that wouldn't appear in the genre for years. A slightly sub-par level design and some minor flaws knock the game a few notches below the classics of it's day, but I'll be damned if I know why it failed to make a success...

A true must-play for action fans with a bit of nostalgia for the good 'ol days of sprite-shooting.