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SummaryThe one that broke the mold
The GoodDeadline on the surface looked a lot like the other adventur games that Infocom had published, but deeper inside lied a classic locked door mystery to be solved. To do so, a "timetable" of character movements was created, as well as ways for you to analyze clues to get more info. Brilliant, to this day.
The BadIt was HARD, for all the reasons listed above. But, thanks to some hints, I was able to crack the case.