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Dr. Dumont's Wild P.A.R.T.I.

Moby ID: 1177

DOS version

This game influenced me to become a programmer

The Good
I loved the old IF games, and this one was so clever that I still hold it as my favorite. Ultimately, I was so intrigued by the game that I started thinking that I wanted to program professionally so I'd be able to do this kind of thing (look at me now, I program Database front ends: yipee). It had a fairly complex map, hard puzzles (but not ridiculously hard like HHGG's babel fish problem!) and the text was very well written. It just had a neat, sinister, evil clown feel that put it apart from the other IF games in that era. There was also something a bit "eighties-ish" about it-- I don't know why, maybe it was because I always was listening to "Flock of Seagulls" when I played it. -tim allen http://www.geocities.com/timallen449

The Bad
Nothing. It was pretty much perfect.

The Bottom Line
This is a text based Interactive Fiction (IF) game, but its text was so well written that it was easy to imagine what was going on. It has a fun, dark, sinister feel to it: lots of evil clowns, kite races, and other other-worldly attractions. The puzzles are hard, but not impossible, and the map is nice and big and complex. This game is available (free!) as Z-Code for the INFORM Z-Machine at http://ifarchive.org/if-archive/games/zcode/dumont.z5 or ftp://ftp.gmd.de/if-archive/games/zcode/dumont.z5 (cool!)

by Tim Allen (2) on May 31, 2000

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