Dream Prisoner (DOS)

Dream Prisoner DOS Title screen


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Adopting arbitrary plot conventions from both the text and multimedia adventure game genres it builds on, DP casts the player as an modern-day Dutchman somehow (hey, one rarely recalls the precise circumstances leading up to a dream) stranded in a high-tech building where a fancy dinner party is going on: before them, the task of determining where they are, how they got there, and how they're going to return home. Player input and parser output is much according to the text adventure standard, but rather than settling for merely describing the scene in dry words this game also presents a visual representation of each room and its contents not in a separate window, but in the background.


Dream Prisoner DOS Introductory graphic
Dream Prisoner DOS Starting location
Dream Prisoner DOS Introduction
Dream Prisoner DOS Choosing some different music

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Due to programs compiled under this version of Borland Turbo Pascal returning runtime error 200 when executed on machines running faster than 200 MHz, the prot200.com TSR needs to be run before attempting to play this game on modern machines. (Alternately, it can be played without problems under DOSBox 8)


The game includes in-game music that uses the Ad-Lib component of the Sound Blaster card. The music was converted from Amiga .mod files to a proprietary format, replacing .mod samples with Ad-Lib instruments. There are also some digital sound effects. The original files still exist and can be listened to on http://procurion9.websofia.com.

Information also contributed by henck de beredoder

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Pseudo_Intellectual (60497) added Dream Prisoner (DOS) on Jan 22, 2008