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User Reviews

An interesting and innovative underdog. Tomer Gabel (4643) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 3.5
Overall User Score (15 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Oct 12, 1999)
Eradicator is a very solid 3D title. It borrows a little too heavily from its predecessors to be considered a revolution in the genre, but then no one said a game had to revolutionize the industry to be worth playing. I’d say Eradicator lands just this side of greatness: it may be a temporary stop for those of you who live for "the next big thing" in 3D gaming, but the design, interface, and game options will provide a much greater number of you with a good time and maybe some lost sleep.
The three moons of the planet Ioxa were the only places in the universe where the precious Mazrium could be found. The current technology was relying heavily on this rare resource, which was also used as a power source and had life-giving properties. One could have called this period the Mazrium Age, as it had become so important for the survival of living beings.
Electric Playground (Dec 17, 1997)
There are better action shooters on the market than Eradicator. Duke Nukem and Quake have set the standard. But you could do far worse. Eradicator is great fun in a good, deep package. It is well worth the money you pay for it because on top of the countless hours it will take you to finish the game, once you’re done you can start all over again with another character. Add to that some very solid network play and you’ve got a game you are unlikely to be disappointed with.
GameSpot (Dec 05, 1996)
You've gone ahead and had the Doom logo tattooed across your chest? Drop your mouse, run to the store, and get Accolade's Eradicator. The first-person shooter is actually three games in one. Pick a new character and you have a completely different mission, all within the same cavernous fortress on a mysterious planet. And while the graphics are far from stunning, and a little dark, gameplay is fast-paced. Plus you get a mean weapons arsenal as you make your way through the fortress. Everything from poisonous gas to spinning laser balls is available - if you can find it.
What's ultimately odd about Eradicator is that, despite its derivative nature and primitive visuals, it works. It's hard to put a finger on exactly why, but it works, providing further proof that solid execution is better than innovation. It falls short of being a violent Super Mario 64, but it's obvious the designers wanted to go beyond the usual Doom clone, and bestowed upon the game the features they really liked from the competition. Most designs of this nature turn into incoherent messes; with Eradicator, this approach makes the game feel familiar, one that conjures up most of the positive things you associate with the games it evokes.
PC Joker (Mar, 1997)
Fazit: Ein häßliches Entlein (mit immerhin sehr ordentlichen Stereoeffekten), das in der spielerischen Praxis zwar nicht zum Schwan, aber doch zu einem strammen Actiongame mutiert.
Game Revolution (Jun 05, 2004)
Overall, Accolade's Eradicator is a fun first person shooter. Although it's not a very new and exciting idea, it has it's charms. The puzzles in the game can be a nuisance at times, but at least they're not too difficult (which is VERY nice for a change). The use of PIP screens, third person views, and character personalities are great plusses for Eradicator. So, if you have an itchin' for some blood and guts, give it a try. I really can't say that I hated it, although I also didn't fall in love with it either.
So in the crowded world of 3D shooters, how does ERADICATOR fare? Sadly, it cannot challenge DUKE or QUAKE, though it does have enough to stand above the rest of the clones out there. Accolade was playing it safe with this one, and who knows, they might make a sequel. If they do, I hope they can push the gaming envelope by doing what they should have from the beginning: dreaming up memorable creatures, using the engine for more than MARIO-esque run-and-jump puzzles, and making different characters truly different.
Von der Wiege bis zur Bahre ist dieses Spielchen nicht das Wahre. Die Grafik ist mit ihrer festgelegten VGA-Auflösung nicht mehr zeitgemäß, der Sound flach und die Steuerung ungenau. Ja, klar, Eradicator ist kein Jump-and-run, aber wenn schon springen, dann wenigstens exakt. Einige bewegliche Plattformen sind nervtötender als die fiesesten Gegner - ein Sturz zieht oft lange Fußmärsche nach dich, die mir schnell die ganze Freude am Spiel nehmen.
Power Play (Feb, 1997)
Allzu große Überlebenschancen gebe ich „Eradicator“ auf meiner Festplatte zwar nicht, aber von all den austauschbaren First-Person-Shootern der letzten Zeit ist mir Accolades jüngster Beitrag zum Actiongenre noch mit am sympathischsten: Insbesondere die ungewöhnlich ausgestattete Waffenkammer sorgt im Solomodus für Kurzweil und im Netzwerk für Lacher. Grafisch finden sich hier keine neuen Offenbarungen, und einige der Level hätte Accolade abwechslungsreicher gestalten können, aber solides Handwerk haben die Designer allemal abgeliefert. Daß man seinem Protagonisten wahlweise von hinten über die Schultern schauen kann ist zwar nett ausgedacht, bringt spielerisch aber nichts. Gleiches gilt für die Wahl zwischen drei verschiedenen Helden: Gute Idee, aber ziemlich sinnlos, weil nur ein Vertreter des Trios einigermaßen ausgewogene Fähigkeiten hat. Trotzdem: Für echte Fans von 3D-Shootem mit Langweile gibt‘s hier solide Unterhaltung für zwischendurch.
Gameplay (Benelux) (Feb 01, 1997)
De heren van Accolade hebben inderhaast een 3D engine (vga!) in elkaar geflanst, die als eerste ter wereld de prijs verdient voor de zwakste graphics mogelijk in 3D. Ik snap eigenlijk niet goed dat men dit nog durft uit te brengen. U bent dus gewaarschuwd: raak Eradicator niet aan!