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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Overall User Score (6 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Everything has been thought of: the mix between action and realism is terrific. For instance, a safe landing requires much more than just pointing at the runway and plonking the kite down: even with some Ground Control Assistance, it's unlikely you'll pull it off without several hours practise; and then try it without help! If you only buy one combat flight sim, F-16 Combat Pilot must be on the shortlist.
Features include re-armament screens, plane repair facilities, four other Falcons to command, save/load position option, a dual-ST dogfight mode, three types of enemy MiG, over 1500 targets, progressive skill levels, weather effects and intelligence reports. And to really pile the pressure on, there's a compelling strategy element, whereby mission results (good and bad) have a knock-on effect. The performance of other Falcons and ground forces are taken into account when shaping a war-winning strategy. Play F-16 Combat Pilot and you'll find out what multi-role really means.
Zero (Nov, 1989)
Overall though, apart from all the little niggles and the disk accessing that goes on between games (yes, there are some fair old pauses), there's something absolutely brilliant about this simulation. Do you want to know what it is? It's depth. Somehow the game seems immense, and it stands alone on that point. It's quite hard to get into, and takes a while to grip you totally. But once it has, it doesn't let go.
The One (Mar, 1989)
The CGA version is very fast, and although the definition of the graphics leaves a bit to be desired, the overall impression is exhilarating and gameplay is identical to the ST.
F-16 Combat Pilot kommt also der Wirklichkeit sehr nahe, nur bei der Präsentation schneidet es nicht ganz so gut ab: Die Grafik kann mit der von „Falcon“ nicht wirklich konkurrieren, Außenansichten fehlen ganz, und der Sound klingt zwar originalgetreu, aber ziemlich monoton, Wer mit diesen Einschränkungen leben kann, darf aber unbesorgt zugreifen — er bekommt eine der besten Kampfflugzeug-Simulationen, die es überhaupt gibt!
Power Play (Apr, 1989)
Noch eine Flugsimulation - und eine sehr gute obendrein. Was ich beim "Falcon" stellenweise vermißt habe, finde ich hier: einstellbare Witterung, Nachteinsätze und ein größeres Fluggebiet. Die Grafiken sind sehr gut und detailreich. Bei der getesteten PC/CGA-Version ist das Programm bei 8 MHz ausreichend schnell. Das Fluggefühl der Maschine ist ausgezeichnet.
Die hohe Spielgeschwindigkeit, natürlich abhängig vom System, macht das Game desweiteren interessant. Dazu kommen noch die vielfältigen, spielerischen Elemente, wodurch F-16 COMBAT PILOT wirklich zu einem guten Simulator heranwächst. Das neue DIGITAL INTEGRATION-Produkt sollte man jedenfalls im Auge behalten, gerade die EGA-Version scheint noch viel zu versprechen.
On-line, F-16 keypad keys need to be held a bit longer and reaction times tend to be slower and much jerkier than when one is simply playing solo (perhaps because of information "packet" transfer on the modem). In addition, there is no way to communicate with each other while online, whether in the air or back at the crew room. This is a feature which is generally standard in on-line games like Modem Wars, Air Warrior and Sniper, (among others) and one is surprised not to see the "Radio" feature present in this game. It would also be nice to have a little variety in the on-line arena. Perhaps some area or drones to protect or attack? Overall, though, this is a good game for solo or on-line use and can potentially keep garners at the controls for hours.