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Another update of the hardcore simulation Falcon from Spectrum Holobyte with everything that fans of the game expect, while taking advantage of the latest computer technology. Better missions in this version, as well as being able to fly in an 8-plane force, which you can do while linked to another computer, either by dialup modem or the ever loveable null-modem!


Falcon 3.0 DOS Falcon Gold has an updated 3D model with transparent canopy.
Falcon 3.0 DOS mission briefing
Falcon 3.0 DOS Setting waypoints.
Falcon 3.0 DOS takeoff!

Promo Images

Falcon 3.0 Magazine Advertisement
Falcon 3.0 Other Product features
Falcon 3.0 Other Product description and controls overview
Falcon 3.0 Magazine Advertisement

Part of the Following Groups

User Reviews

Incredible flight simulator game for its time! taly01 (8) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
The best flight combat sim of 1991 gametrader (233) unrated

Critic Reviews

Dragon Dec, 1992 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Pelit Feb, 1992 98 out of 100 98
PC Joker Feb, 1992 92 out of 100 92
Power Play Jan, 1992 91 out of 100 91
Computer Gaming World (CGW) Jun, 1992 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
VideoGame Feb, 1993 9 out of 10 90
Game Bytes May 06, 1992 3.5 Stars3.5 Stars3.5 Stars3.5 Stars 88
Play Time Mar, 1992 85 out of 100 85
Score Feb, 1994 80 out of 100 80
ASM (Aktueller Software Markt) Mar, 1992 7 out of 12 58


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Cancelled add-on

Spectrum Holobyte at one time planned an additional expansion pack for Falcon 3.0 in the same vein as MiG-29: Deadly Adversary of Falcon 3.0, Hornet: Naval Strike Fighter, and Falcon 3.0: Operation - Fighting Tiger that would let players fly an A-10 Warthog. Advertisements were even made and distributed with Falcon Gold (a CD-ROM version that boxed all of the above in a single set), but the game never saw the light of day.


Falcon 3.0 was one of the few games released before 1995 that specifically utilized the optional add-in math coprocessor (now standard on everything made since the 80486) for additional functionality. With a math coprocessor, the game would give the player the option of using it to improve the accuracy of the flight model and increase detail, without slowing down the simulation.


  • Computer Gaming World
    • November 1992 (Issue #100) – Simulation of the Year
    • March 1995 (Issue #128) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) - #10 in the "150 Best Games of All Time” list
    • November 1996 (15th anniversary issue) – #7 Most Innovative Computer Game
    • November 1996 (15th anniversary issue) – #9 Hardest Computer Game
  • PC Powerplay (Germany)
    • Issue 07/2006 - #4 Best Packaging (together with Falcon 4.0)
  • PC Games (Germany)
    • Issue 01/1993– Best Simulation in 1992
  • Power Play
    • Issue 02/1992 – Best Simulation in 1991
Information also contributed by Adam Baratz, Andrew Grasmeder, Michael Palomino and PCGamer77.

Related Web Sites

Old man gamer (386) added Falcon 3.0 (DOS) on Jun 14, 2000