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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 2.3
Overall User Score (6 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One (Jul, 1990)
FOTI doesn't just feature everything that Falcon has - it also comes complete with everything you wished it had. The speed of the 3D allows even more complex manoeuvres, and the choice of planes, the variety of options and the auto-intelligence ensure that it far outdoes its predecessor.
Zero (Aug, 1990)
It takes a lot to stop me in my tracks, I can tell you. But the game itself nearly did: it's rather fab, you see. The flight sim has been crossed with a tank sim and the result is a winner. Not now the simple 'fly from A to B, blow up B and fly back to A again' scenario. Now you have to adopt a strategy and get involved in some serious map work. Now you have to press even more buttons. Now you need to have three brains and a hundred pairs of arms. Playing the game 'properly' may be absolute murder but it's eminently satisfying.
With the exception of the auto-pilot feature and one or two more alternative views, Flight of the Intruder does not really offer much more in terms of features than other recent flight simulators. What it does offer is the chance to fly two planes not likely to be featured in any other simulators. Taking off from and landing on a carrier is a whole different kettle of fish to doing the same thing on an airstrip. Playability is also superb. Flight of the Intruder is definitely recommended if you fancy something a little different.
Play Time (May, 1991)
Ich selbst mag ‘Flight of the Intruder‘, da es einen Tempowechsel bietet, zwischen dem militärischen Kampfsimulator der hauptsächlich Tieffliegen und Allwetter-Angriffe fordert und der Phantom, die freiwillige Aufregung und Luftschlachten ermöglicht. Die Landung auf dem Träger ist immer noch mein Problem, aber dies ist ein Spiel, das Sie noch lange, nach dem Falcon und seinen Mission-Disketten der Sprit ausgegangen ist, spielen werden.
Power Play (Aug, 1990)
Nach dem Mager-Programm "Tank" hat Spectrum Holobyte wieder einen Volltreffer gelandet. Massenweise Aufträge, Einstelloptionen im Überfluß, ein Missionseditor und ein Fluggefühl, das dem "F-16 Falcon" in nichts nachsteht, sorgen für monatelangen Flieger-Spaß.
A complex simulation of Vietnam air operations.
Compute! (Mar, 1991)
Players who like uncomplicated simulations that you can simply boot and play or those who like to see a lot of pretty scenery from the cockpit window should definitely skip Flight of the Intruder. On the other hand, serious gamers willing to spend a little more time in flight school should give Intruder a shot, particularly because it covers a major period in U. S. military history that has been largely overlooked by other simulations.
Power Play (Oct, 1990)
(XT version)
Das einstmals flinke Maschinchen bewegt sich in Zeitlupe über den Bildschirm. Um bei der CGA-Grafik einen Feind zu erkennen, braucht man eine Lupe. Spielbar, aber deutlich zu langsam.
Overall, Flight of the Intruder is a tour de force in simulation programming. The program shows that care and attention has been applied to the project. The 3D graphics have been well programmed, especially considering the amount of information on-screen at once. For the moment, at least, Flight of the Intruder is the king of the flight simulations by offering a more varied and comprehensive approach to combat flight.