Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (22 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
One of the first World War II submarine
simulations, it was adequate in its time, but
not exemplary in any regard. Time has not
been generous to this product.
As much as I like the game, I always look
for more. An important aspect of submarine
warfare was the potential for detection by
enemy aircraft (which could bomb the submarine
or relay information on its location).
This aspect is completely ignored in Gato.
Another minor point ignored by the designers
is the fact that WWII submarines rarely
made a direct forward "shot" (the only kind
possible in Gato). Torpedoes were most often
fired at an angle from the submarine.
In fairness to the designers, however, to
have included these two features would
have greatly altered the basic design and
scale of the game without adding much to
Gato has happily married two normally
opposing game qualities: ease of play and
detailed strategy. Gato is a superb game that
I will play again and again. CLEAR THE
BRIDGE. . . DIVE! DIVE! DIVE!